The studio drew a bit of criticism for their first batch of redesigns because they seemed to be comparing low resolution versions of the older sets versus high resolution renders of the new sets. It seems as though they've avoided that this time around.
One thing we've always loved about the gear in WAR (even the old skins) is that it has such visual depth, dimension and personality. Rather than looking as if it was simply added as a distortion map on your character (that bends and stretches with his body), each piece appears individual, nicely interlocking with the others on top of your character. The higher end gear looks quite dark and Gothic, as if it was meant for pain and battle and the new designs show a much more obvious progression than the previous sets, that's for sure (most obvious in the Chosen and Knight).