So what's up with these changes? My guess is actually that Blizzard is streamlining the 1-10 experience, because in Cataclysm, it's about to get a little crazier. We heard about just how much is going on in the starting zones the other day, and without spoiling it, there's revolutions, wars, plagues, life, love, and death. That's a lot to be putting into 10 levels, and so these new changes seem like they're meant to keep new players (or new alts) from worry too much about having enough health or getting dazed or geared up. Once you hit level 11, then things can get underway, but it seems like, in patch 3.3, Blizzard is paving the way for lowbies to worry less about fighting, and more about what their character is doing for the storyline.