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Mikami: Vanquish designed with more mainstream appeal than God Hand

If Platinum Games's Vanquish looks less like the idiosyncratic weirdness we've come to expect from Platinum Games, and more like something targeted at the core games market, well, it is. "We're definitely going for something a little more massmarket that will appeal to a wide audience," producer Shinji Mikami told Edge.

Mikami specifically contrasted Vanquish with God Hand, a PS2 brawler he created at Clover Studio. "I've released a lot of titles before," he said, "and I feel that, perhaps specifically with regard to God Hand, I was given too much freedom to make that game just as I liked. It didn't sell too well." While we understand Mikami's desire for commercial success (like he had with the Resident Evil and Devil May Cry games), we'd suggest that the only people who need to change their decision-making process in response to God Hand are the ones who didn't buy God Hand.
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