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Glamour shots: Rift's visuals crew rock the IRC

Like it or not, a good first impression is often heavily influenced by looks. You could be the most intelligent, gentle, funny person in the world, but no date is going to give you a second chance if you show up to dinner wearing a [NAME OF POP CULTURE ICON YOU LIKE TO RAG ON] t-shirt. Likewise, the dev team at Rift: Planes of Telara is working hard not only to make the game as fun to play as possible, but to make it look fashionably awesome while doing so.

Trion World's Scott White (technical art director) and Russ Cahalan (lead animator) fielded questions about Rift's visuals, animations and style in a recent IRC dev chat. The Q&A is chock-full of useful tidbits, such as info about the existence of a weather system, the wide range of emotes, weapon effects (think glowy and drippy!), particle effects, and stances. The duo also discussed the process of creating the animations and world visuals, including the enormous effort that went into making rifts some of the best eyecandy you'll see in an MMO.

Cahalan cracked open the door to give players a peek into the range of weapon animations in Rift that will be present: "We don't have any animation sets that will have flexible weapons like chain swords, whips, or flails currently. The player animation sets are currently pushing close to 500 each, and those include 10 different sets per race/gender to cover the weapon categories we have in game. Those cover a pretty wide variety of weapons, and give a good amount of visual variety between players of different races. We do, however, have some weapons that contain motion. But those are generally VERY special weapons, and are highly desirable."

You can read the full transcript at Telara Central.