A recent discussion has been going on regarding sound effects and ambient sounds, with everyone generally agreeing that those details are a wonderful addition to a game environment -- the more the better. Guild Wars is a game that already does this well, with details such as a change in the sound of footsteps depending on the surface one is walking on. Fans have the expectation and hope that things will be even better in Guild Wars 2.
As it turns out, ArenaNet's Audio Director James Ackley was keeping an eye on the conversation, and jumped in via Community Manager Regina Buenaobra to give fans a behind-the-scenes look at what the foley team has been up to for GW2.
Ackley went through the thread, and addressed each individual wish and suggestion that had come up, and then provided a handful of photos as a bonus. Take a look a the photos in the gallery below, and you can read the full Q & A here.
We at Massively join the fans in thanking Ackley for taking the time to give a behind the scenes look at some of the production process! %Gallery-83735%