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MMO Roundup: Massively's week in review


When it comes to MMO news and special features, Joystiq sister site Massively.com has you covered. Whether you're looking for info on the hottest new MMO, or you're just curious about an old favorite, you'll find it at Massively. Check out our biggest features of the week:

Editorial: What could Apple's new iPad mean for MMOs?
If you consider yourself any type of technophile at all, you're probably well aware of Apple's announcement yesterday regarding their new iPad. This is basically the love child of an iPod Touch and a tablet PC, allowing users to take a fairly powerful slab of computing power with them wherever they go. While it might not be as beefy as your desktop machine or even a mid-range laptop, it has caused a giant wave of interest from consumers. So how does this affect us, as MMO gamers? We're glad you asked!

Masthead Studios and Interplay finalize agreement for Fallout MMO
We have another step forward in the long-running saga of the Fallout MMO. Late last week, Interplay announced that they had signed "definitive agreements" with Masthead Studios regarding Project: V13, the highly contested post-apocalyptic MMO. We knew this development was a possibility, but things have been delayed by the legal battles with Bethesda.

Players miffed over Champions Online's "kitchen sink patch" and Vibora Bay
It's an awkward time for Champions Online. After the last State of the Game post by Chronomancer, things were looking up. The latest patch was slated to fix Lemuria (colloquially known as Lagmuria, due to the extreme system hiccups), add more power to various power frameworks, nemesis changes, the addition of team looting, and changes to the crafting system.

A Mild-Mannered Reporter: Community guide to City of Heroes
Welcome to A Mild-Mannered Reporter, Massively's new weekly column all about City of Heroes! We were originally going to spin you a dynamic yarn about how I had watched my parents die, then spent years training in secret to strike fear into the hearts of criminals by writing about video games, but that was eliminated during the concept stage due to copyright infringement. Instead, we're just going with a column.

The Tattered Notebook: Community guide to EverQuest II
Brave adventurers from across Norrath, I bid you welcome to my humble pages of scripture. It is no secret that Norrath is a dangerous place. From the shining towers of Qeynos to the dark alleys of Freeport, plots of intrigue are woven every day. These plots, these many threads of darkness and deceit, are the reason I have created this notebook. By writing down my many experiences and the things I learn, I hope that I can guide you from afar, even after I pass on and leave this book behind.

The Flameseeker Chronicles: Community guide to Guild Wars
Welcome to Tyria! The Flameseeker Chronicles will be a regular feature here at Massively, in which we cover all things Guild Wars and Guild Wars 2, beginning with this handy-dandy community guide.
Guild Wars has been around for a while now, and has the advantage of a strong, knowledgeable fan-based community. There are literally hundreds of fan sites and forums, Twitter pages and Facebook pages all devoted to Guild Wars and Guild Wars 2.

The Secret World revealing more secrets soon, Funcom confirms Kingsmouth connection
Sources have told us the Kingsmouth website is in truth connected to the enigmatic developer known as Funcom. They've also informed us that this is just the beginning of a new The Secret World initiative from the mysterious developer. In fact, those very same dark forces- er, sources, told us that you can expect to see a significant reveal happen this very weekend.

Star Trek Online official dev blog: Tracy Jasperson
Today we bring you a developer blog from Tracy Jasperson, an animator for Star Trek Online. We're a bit jealous of Tracy's job, because the chance to animate some of the very cool -- and often iconic -- moves and moments in the Star Trek universe sounds like a deliciously rare kind of fun. Still, now we can all live the experience vicariously, through this developer blog! If only holodecks were real...