We've known for some time that CCP planned to use physics simulation to make the clothes in EVE Online's Incarna expansion and their upcoming World of Darkness MMO more realistic. They even gave a talk on using NVidia's APEX cloth simulation at the 2010 Game Developer's Conference. Until now, all we've seen are technical details and the occasional screenshot, which makes it hard to work out how the end product will look.

NVidia have released a new video this week of CCP's cloth simulation in action, giving those of us that are interested a sneak peak at the incredibly impressive results. Although APEX cloth simulation will be introduced to EVE when Incarna is released, the video looks much more like something out of World of Darkness. As an added bonus, the system seems to simulate realistic hair and not just clothes. Hair in most MMOs has always been limited to shorter styles which would look alright without animation. The ability to simulate complex clothes and long hair styles make character customisation in World of Darkness and EVE's Incarna expansion look very promising.

Skip past the cut to watch the video in HD.
[Thanks for the tip, Patrick!]

This article was originally published on Massively.
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