As an aside, if any Blizzard employees reading this take issue with my analysis, I welcome any questions, comments or criticism enclosed in the post-script to a beta invitation, which I will totally read.
Resto druids, fear not; your analysis article will go live soon too! I split the articles up for better organization, especially because so much discussion broke out after the announcement concerning Tree of Life form.
Before I move on to bears and cats, one other thing bears mentioning, as it'll be a trainable ability at level 85:
I'm going to let Tyler do the heavy lifting on this, as it's pretty obviously a caster DPS-oriented spell. All I will say here is that it made me giggle.
Possibility of some raid member making a stupid substance-related joke every time this is used: High.
When it comes to feral, I will confess to being most nervous about the upcoming rage changes. I've been leveling a night elf druid as a bear, and it's been a reminder of just how unhappy and frustrating it is to tank when you don't have reliable rage income. I'm confident that the rage changes will vastly improve the leveling bear experience, but I'm still worried about how it'll work at the level cap. But there's no real sense in fretting until we see how it plays out on the beta, so let's turn away from that subject for a bit.
Before I write anything else about ferals, there's at least one change that didn't make the formal announcements for either the bear or warrior concerning Demoralizing Shout/Demoralizing Roar:
So Demo Roar will be a lot less confusing in the future, which is always good. I can't recall off the top of my head whether community testing ever figured out exactly how much attack power the average boss has these days, and applying a flat number to an unknown quantity = an uninspiring mess. This will just make it easier for us to stress to young bears the importance of applying Demo Roar to bosses. It is boring and unsexy, much like Brussels sprouts and flossing, and yet it is good for you and contributes, in some vaguely nonspecific way, to your life expectancy (also like Brussels sprouts and flossing).
Anyway, on to the class-specific changes:
Interesting. As discussion increased this past year on how to make bear tanking less of a snoozefest, there were a lot of ideas floating around about having Swipe apply or refresh Lacerate for AoE tanking purposes, and Thrash is a bigger and better version of that. A five-second cooldown also means you should be able to weave it between refreshing Lacerate stacks and Mangles, although it may not be efficient for single-target threat.
On that note -- 25 rage? That's steep. If you budget your rage and keep as much as possible moving from pull to pull in a 5-man, I can definitely see Thrash as a potential opener, but there's no way you'll be able to pop it in any situation after you're forced to wait for a pull or have to leave form in order to rebuff, resurrect or Innervate (tanking an Oculus is a pretty good guide to the high irritation value of a bear druid having to leave form frequently). We should be getting a few more on-demand rage generators, though, and if rage is an issue to the extent where Thrash is just too expensive for the use you'll get from it, Blizzard will probably tinker with the rage formula (or possibly just reduce the cost of Thrash).
Two other thoughts I had about this:
- This is a much easier way to get multiple bleeds going around a pull to ensure better Maul damage (Rend and Tear). Then again, Maul is unlikely to see the amount of use it does currently.
- Developers have really been stressing that they want to curb the current mania for AoEing everything down, and an AoE bleed + people attempting to CC mobs = ugh. Forget what I said about using this as an opener.