While the Praetorian areas designed for Going Rogue are new, the actual concept of Praetoria has been in City of Heroes for quite some time. Of course, as it existed in the game prior to the upcoming expansion, it was simply the Mirror Universe ported over to the game world: all the good guys were now bad guys. (Presumably the inverse was also true, but we never found out one way or the other.) Yet Praetoria, as it's being billed now, is a region of contrasts, where good and evil aren't so easily conveyed.

So how did we get from one to the other? How did the simple moral inversion become a question of totalitarian safety versus dangerous anarchy? The best answers come straight from the source, and they're right here. In an exclusive developer diary by John "Protean" Hegner, designer and mission lead for Going Rogue, we get a peek at the process that went into fleshing out the limited view we had of the alternate Earth. Entitled "Shaving the goatee off the Praetorians," it's excellent reading for any City of Heroes fan, so take a look on past the break.
Greetings, I'm John Hegner, designer and mission lead for City of Heroes Going Rogue. While working on City of Heroes Going Rogue I've received several questions about how we came up with the signature characters and villain groups in Praetoria, the alternate earth ruled by Emperor Cole, aka Tyrant.

The first step was to take all of the signature characters and shave off their evil goatees, so to speak. Tyrant was the first and obvious choice for this new genesis, and so we went all the way back to the beginning, writing dozens of drafts for his back story. I'm of the firm belief that you need a solid world for your characters to live in before you can start writing for any of them, so reinventing the world of Praetoria, and keeping it working within the given fiction was not only a monumental task, it was essential.

What we knew going in was that we wanted Praetoria to be a world where the players playing the content would constantly be questioning who was right and who was wrong. This was a critical component. Praetoria isn't necessarily about good vs. evil or right and wrong, it is about order and chaos; freedom and oppression. Then we started looking at dystopian future stories and analyzing the logical method for how other authors explained downward spirals of civilization, either morally or culturally, in their worlds. That's when we settled on the catch phrase; Utopia at a cost.

About half way through the process of writing up Tyrant and the world's background, we hit on the pulse of what we wanted. Tyrant needed to be someone that people could empathize with, despite the fact that he was a villain. We made Tyrant into a version of Statesman who believed a little less in the inherent good in people, and a little more in his own. This minute change was all it took for Primal Earth's greatest hero to become Praetoria Earth's greatest villain. The people didn't fear him, they loved him, and he ruled over the world from a throne that he didn't take from humanity, but one that they gave to him willingly.

The other thing we changed was his name. Nobody in his right mind goes by the name Tyrant, so we decided that was what the Praetorian Resistance called him. To the public, he was Marcus Cole, emperor of the world. With this change everything fell into place. The Praetorians were no longer cruel and sinister psychopaths (on the surface), they were the heroes of their own world, and their ideals were just enough off kilter with Primal Earth's signatures that sparks were certain to fly whenever they met. Again, the concept of who was right or wrong would not be easy to determine. To quote a certain fictional wise man, "You're going to find that many of the truths we cling to depend greatly on our own point of view."

But writing the signatures was only half of the fun in making Praetoria. The other half was in writing the new world and filling it with new characters, as well as radically changed old ones. One of the rules we adopted early on was that we didn't want everyone to just be a mirror of a Primal Earth character. We wanted the ones who were mirrors to be distinct and shocking. So in addition to a whole new cast of contacts and faces we sprinkled in some Praetorian versions of some of the names and faces you all love (or hate).

Calvin Scott comes to mind as probably one of the most dramatically different characters in Praetoria who has a Primal Earth counter part. In Primal Earth he's the mild-mannered husband of Aurora Borealis. For those of you who aren't familiar with the old Calvin Scott Task Force, he was convinced that Sister Psyche's presence in Aurora's body was going to kill her. In Praetorian Earth he's the extremist leader of the Resistance hell bent on bringing down Tyrant's regime and rescuing his wife from Mother Mayhem (the Praetorian version of Sister Psyche), who has stolen her body. The parallels between the two were so good we couldn't pass it up.

I don't want to give too much away, but Dr. Aeon and I had a lot of fun writing in some familiar faces from Paragon City and the Rogue Isles. Some of them are obvious, but others come completely out of left field. I think the players will really get a kick out of it, especially when they find out who Mr. G is (for anyone familiar with Issue 17: Dark Mirror), or discover the true power behind the Syndicate.

The Praetorians you meet will make you question your own character. Who is the real hero; The Resistance fighter seeking to free Praetoria's people from enslavement no matter the cost in lives, or the dictator who protects his people by sacrificing a few for the good of the many? My hope is that with each unfolding adventure you will start questioning your own moral fiber, as well as that of your characters.

Welcome to Praetoria.

If you want to know more about how we made City of Heroes Going Rogue, come by our Facebook fan page, where we'll keep posting more information about the development process. Thanks for reading.

This article was originally published on Massively.
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