Finally, Bioware unveils a SWTOR multiplayer combat video

You have got to be kidding! Star Wars: The Old Republic is a multiplayer game? It is! Bioware has finally given us a taste of what that multiplayer action feels like. In this first-glimpse video Dallas Dickinson, the Director of Production, examines the core roles for SWTOR group missions. Dickinson explains the possible functions each class can have: the Trooper can be a tank, the Jedi Knight as an off-tank, the Jedi Consular works primary healing, with the Smuggler covers the DPS and alternate healing. This video shows us that SWTOR does, in fact, contain the elements of your typical MMO, but there are also tiny hints that each classes does not have to serve the same role in every battle.

If you watch the video closely, you will notice as leader of the group begins to speak to the Mon Calamari trooper, a green ring encircles a wide area, and the whole group steps in. This is the first video to expose this little tidbit of information. The ring transports the group into the dialogue instance. This way no other people in the area interrupt the dialogue sequence by jumping up and down like a rabbit on speed, over the NPC who is talking. (You know what I'm talking about, don't lie.) The most extraordinary part about this dialogue instance system is the lack of noticeable transition.

Watch the full video after the break, and let us know: Is the Force with SWTOR group combat or does it fall to the Dark-side?

This article was originally published on Massively.