Fable 3 designer explains overhauled magic system

Lionhead Studios' senior design director, Josh Atkins, recently informed CVG of yet another batch of changes the developer is incorporating into Fable 3 -- the most notable being the game's completely overhauled Will (see: Magic) system. Whenever a player learns a new spell, they'll automatically be able to charge it up to its maximum level without investing additional points into it. As a player levels up in a particular spell, they'll be able to charge it much more quickly, even to the point of "insta-cast" -- a boon for those who found Fable 2's slow-charging magic to be prohibitively unwieldy.

In addition, young mages will be able to mix and match their spells in up to 20 different combinations -- for instance, Vortex plus Fireball equals Fire Vortex, a spell that's just as delightful and destructive as it sounds. For more details on the game's overhauled arcane arts, check out Atkins' discussion with CVG.

This article was originally published on Joystiq.