I have 3 healing main characters in Live (Shaman, Druid, Priest). In the beta, I've only tried healing instances on my druid and it is a HORRIBLE experience. It's worse than pre-BC. I understand the intent is to make us more aware of our mana, and that mana is not an unending resource, and that we need to better manage that resource. But going OOM after 2 trash packs is annoying. So, not only do our healing spells cost a crap-ton of mana, but they don't heal for anymore than they did at 80, and everybody in the group is now taking TONS more damage and has 2 to 3 times the hit points they had in WOTLK.
If you really expect people to enjoy healing why would you basically force them to sit and drink for up to 30 seconds, effectively "stopping their flow of gameplay"? What was fun about healing in WOTLK and BC was that you were constantly doing something, whether it be healing or helping DPS on easy trash. But now we have to juggle between all these healing spells while watching our mana like a hawk. Make a few wrong decisions and youre OOM. There's not much room for error.
I cannot see myself playing a healer when Cata comes out if healing will be like it currently is. Sure, I will still play WoW, but I will be DPS'ing...something that is much less stressful (shouldn't be any stress in a game). I'm fine with that, but Blizz is making all these changes to the game to make it easier for newcomers to pick up and play....well, nothin easy about healing as it currently stands. I can only guess healers will become even MORE of a commodity than they currently are as people get annoyed/fed up and just play something else, whether its a diff. class/spec, or game.
ok, /rant off. But There is some constructive feedback in there...healing is stressful/annoying due to constant mana watching and requiring "too much" thought to pick the right spell for the right situation.
For all intents and purposes, we don't consider it constructive feedback just because you followed the Code of Conduct and didn't call us names. This is a beta test, so generalized feedback about how and (vaguely) why healing is not fun -- when we haven't even reached the level cap in the test process -- doesn't give us actionable feedback.
There are a few things to consider here:
1) Healers don't play in beta quite like they do in Wrath of the Lich King. Yes, the system is designed to be less forgiving so that the heal you choose to cast, or how often you choose to heal your party or top off their health bars, should be a more meaningful decision.
2) Numbers are still being balanced, bugs are still being worked out with each new build, and we're still iterating upon individual spells and abilities.
3) The whole group could be approaching a dungeon like they do in Wrath, trying to pull as many packs of mobs as possible to charge through it. This isn't Wrath, nor are players or creatures balanced around Wrath numbers.
4) As an expansion of my first point, you might be making bad choices.
If you'd like to give us constructive feedback we can take with us to the drawing board, give us scenarios. Tell us what rotations you're using, the group make-up, whether you're using CC or AoE, a play-by-play of specific pulls or boss fights, etc. We want to know what the specific cases are where you are being as conservative as possible and still finding it to be a struggle, or even just too frustrating. We can look into that type of data.
The basic premise of this post speaks to all feedback on these forums. Not only do generalized complaints do very little to give us areas on which to focus testing, you're actually accomplishing the opposite of what you're trying to. You're making it more difficult for us to implement changes and then get technical breakdowns from testers in order to keep this a civil, constructive environment where we can better iterate upon areas of concern based on real data.
These forums should not be used like the live forums tend to be, folks. If we can't get adequate and detailed reports from players about their experiences while testing, we'll need to find more players willing to work with us in this regard.