The sordid saga of All Points Bulletin
continues, this time via the comments of ex-Realtime Worlds
developers who have decided to air their grievances in public. Luke Halliwell, a six-year veteran of the company who worked on both APB
and the seminal Xbox 360 open-world actioner Crackdown
, minced few words on his personal blog
. "There had been mounting discontent internally about the competence of our top management -- and what better proof could you need than this. How they could keep operating the company when they couldn't even pay this month's wages, I don't know. Presumably they continued to think we had a chance somehow; the behaviour of a deluded, greedy, addicted gambler
," he writes.
Not to be outdone, an anonymous poster claiming to be a former APB
dev posted in the comments of a Rock, Paper, Shotgun
article about the studio's implosion, pinning the blame on Realtime Worlds
' business model as well as "fairly directionless creative leadership
Halliwell also mentions APB's
troubles as they relate to the onslaught of free-to-play titles flooding the marketplace. "Then a few things happened. Facebook. Farmville. The iPhone. Nintendo's resurgence. Casual gaming. Free-to-play. It started to feel like Realtime Worlds was a massive dinosaur, building these massive things that nobody wanted
," he said.