"I can't use Kinect for our real games; there just isn't a place for our current FPSes on there," Carmack said. "But it's an interesting technology, and an Xbox Live game would be the perfect platform to do something like that on, at about the same scale of [a game for] an iOS device."
Given that Carmack spends so much time working on Rage for consoles -- and has "spent his budget" of time outside that, working on Rage for iOS -- it'll probably be some time before Carmack even has a chance to think a what he'd do for Kinect. Actually making the game is another matter altogether. Still, it's nice to know there's an actual rocket scientist thinking about the possibilities for Microsoft's motion-control tech. Take that, mere robot makers!