So, it's real after all, huh? Android fragmentation is making its way into the news again, and this time it counts. Rovio, developer of a little-known title called "Angry Birds," has just penned a new blog post detailing the night terrors that have come with coding a single program to work on a cornucopia of platforms. In the weeks since Angry Birds was released to Android users everywhere, the company has been inundated with performance complaints, mostly from users with older / underpowered Android devices or phones using Android 1.6 or earlier. A laundry list of smartphones have now been added to the "unsupported" list (shown in full after the break), but thankfully for you, a "lightweight" version of the game is in the works. According to Rovio, that build won't reduce the number of levels (or amount of fun / frustration, for that matter), but will instead be optimized for dawdling processors and Android versions that have been helplessly malformed by carriers. Nice going, guys.

[Thanks, Justin]