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Patch 4.0.6 patch notes update for Jan. 14

There are worse things in the world than crawling out of your warm, comfortable bed the one night you decide to go to sleep early so you can post an update to the patch 4.0.6 patch notes. I'm too tired to figure out what they are at the moment, but they exist.

Here are some highlights from today's updates:

  • Warlocks: Fel Armor has been redesigned. It now surrounds the caster with fel energy, increasing spell power and causing the warlock to be healed for 3% of any single-target spell damage he or she deals.

  • Items: The Honor Commodities and Justice Commodities Vendors now sell raw tradeskill materials. These are not intended to be a cost-effective source of these materials, but an option for players with lots of Justice or Honor Points who have already purchased all of the gear that interests them.

  • Rogues: Blade Flurry is now a toggle that can be turned off by pressing the button again. In addition, this ability no longer has a fixed duration, but will go on cooldown for 10 seconds after being canceled (similar to Stealth).

Full updates are behind the break below.






Guilds Races Druids Hunters Paladins Priests Rogues Shaman Warlocks Warriors Professions Items Quests & Creatures

  • Once a guild hits level 23, the daily cap on experience gained is removed.

  • The gnomish racial trait Escape Artist now has a 1.5-minute cooldown, down from 1.75. In addition, it is now possible to use and waste this ability when not snared or rooted. This is consistent with other dispels.

  • Fungal growth duration has been increased to 20 seconds, up from 10. In addition, it should now be much more responsive when detonating Wild Mushrooms.

  • Moonkin Form now grants 15% damage reduction instead of increased armor.

  • Starfall will no longer strike targets that are not in combat and will now drop stars at a slightly faster rate.

  • Wild Mushroom is now instant cast, down from 0.5 seconds. In addition, the radius of detonation has been increased to 6 yards, up from 3, and damage done increased by 30%.

  • Restoration: Disentanglement (new specialization): Causes shapeshifting to remove roots in addition to snares.

  • Casting Trap Launcher, Distracting Shot, and Scare Beast now cancel Auto Shot when cast. This is to make it easier to crowd control creatures with Auto Shot while moving enabled.

  • Divine Storm weapon damage percent increased from 80% to 100%.

  • Hand of Light (Mastery): A percentage of the damage done by Templar's Verdict, Crusader Strike, and Divine Storm is done as additional Holy damage. This Mastery now grants a 2.1% increase to Holy damage per mastery, down from 2.5%.

  • Mind Blast damage has been significantly increased. It should be roughly 50% greater than Mind Spike.

  • Grace is no longer limited to one target at a time.

  • Penance mana cost has been increased by 7%, but healing has been increased by 20%.

  • Vampiric Embrace now lasts until canceled.

  • Blade Flurry is now a toggle that can be turned off by pressing the button again. In addition, this ability no longer has a fixed duration, but will go on cooldown for 10 seconds after being canceled (similar to Stealth).

  • Spiritwalker's Grace duration has been increased to 15 seconds, up from 10.

  • Fel Armor has been redesigned. It now surrounds the caster with fel energy, increasing spell power and causing the warlock to be healed for 3% of any single-target spell damage he or she deals.

  • Demonic Aegis now increases the healing effect of Fel Armor by 50/100%.

  • Slam weapon damage percent (at level 80+) has been increased from 125% to 145%.

  • In addition to its current effects, Bloodsurge now also causes the next Slam to deal 20% more damage.

  • Raging Blow weapon damage percent (at level 80+) has been increased from 110% to 120%.

  • Archaeology: The sell value of all common artifacts has been doubled, while a small subset of common artifacts have had their sell value increased far beyond that.

  • Engineering: Mystic Cogwheel is a new Engineering Cogwheel gem which provides resilience rating and can be purchased from the Engineering vendor for 55 Honor Points.

  • Engineering: Synapse Springs now increase Agility, Strength, or Intellect (whichever is highest for the character). In addition, the effect now lasts 10 seconds, down from 12.

  • The Honor Commodities and Justice Commodities Vendors now sell raw tradeskill materials. These are not intended to be a cost-effective source of these materials, but an option for players with lots of Justice or Honor Points who have already purchased all of the gear that interests them.

  • Lich King trinkets with bonus armor values have been adjusted using the new Cataclysm formula, reducing their armor values substantially.

  • The PvE hunter 4-piece set bonus has been redesigned. It now reduces the cast time of Steady Shot and Cobra Shot by .2 seconds.

  • All PvP 4-piece bonuses have had their flat stat values cut in half. Primary stats are very powerful in Cataclysm, so much so that players were considering using PvP gear in PvE just because of these primary stat bonuses.

  • PvP enchants are properly valued and attached to Honor Quartermasters and Tol Barad/Baradin Hold Quartermasters.

  • Chief Engineer Scooty, formally of Booty Bay, has packed up his Gnomeregan teleporter and lugged it up to Grom'gol in Northern Stranglethorn to better accommodate his Horde customers.