The third pillar of SSX: Deadly Descents: 'Survive It'

Following the ill-advised turn taken in 2009's SSX Blindside, EA Canada looks to sure up the game plan for the snowboarding franchise's latest run, Deadly Descents, by introducing a new aspect to the game design: "survival gameplay." We'll let creative director Todd Batty try to explain this one.

This article was originally published on Joystiq.