The rules of the ring
In Corner One: Augh and Lockmaw
The WoW Insider Ring is considered neutral territory, where both combatants are able to access their usual encounter mechanics and abilities. If you can't visualize it inside the squared circle, visualize it someplace else -- but you must take into consideration all of each bosses' abilities and mechanics.
Assume that each opponent is intelligent and capable of strategic thinking.
All of the competitors' abilities, including crowd control and other effects to which bosses are usually immune, work on their opponents (with apologies to considerations of lore on this point).
Assume that the opponents share similar levels, health pools, and comparative overall damage output.
Don't get caught up in gameplay mechanics and what actual players might do in each encounter.
Don't neglect style, story, and scale. Everything is a factor; seeking balance is your goal as a spectator and judge.
Let's be honest: Augh's defining feature is that he's an extra-obnoxious member of a race that could very easily be interpreted as an immensely
offensive racial stereotype. He's kind of a jerk! Lockmaw, though? Lockmaw is cool, because crocodiles are cool.
Augh's abilities include:
Lockmaw's abilities include:
Want to learn more about this duo? Read what other adventurers had to say
about the encounter!
In Corner Two: Whitemane and Mograine
Whitemane: Arise, my champion!
Mograine: At your side, my lady.
Whitemane and Mograine were World of Warcraft's
original duo of badasses. Their devotion to each other inspired countless players in one way or another, whether it be how they roleplay their characters or simply how they carry themselves in PvE. These two are iconic, and there is no tackling one without the other. Can Sally Whitemane and Renault Mograine topple Augh and Lockmaw to cement their place in Warcraft
Oh, and Whitemane's hat totally rules.
Mograine's toolkit includes:
And Whitemane's repertoire:
If you've never witnessed the righteous fury of Whitemane and Mograine first-hand ... what the hell is wrong with you? Go take a level appropriate character to Scarlet Monastery ASAP!
Last Week's Winner: Forgemaster Throngus
Last week's competition was a tight one. Forgemaster Throngus knocked off Karsh Steelbender by roughly 5% of the vote, which is certainly one of the closer matchups we've had. Reader Ganatola was Throngus's first major supporter, and this may be the scenario that carried Throngus to his victory:
"Heat feel good," the mighty Ettin thought somewhat intelligently for one of his kind. The blazing air current flowed across Forgemaster Throngus' face, beckoning to him like a fat, slow sheep would to his eye. The Forgemaster lumbered through a great, rocky caverns full of black rocks and the broken bodies of whatever idiots tried to oppose Throngus. It wasn't a matter of Throngus' overall violent nature, no, it was that the Twilight's Hammer were too small for him to see – thus, he merely stepped on them as they stepped in front of him.
Unaware of the slowly approaching monster, the drakonid Karsh Steelbreaker continued applying his armor, fastening it to his bare flesh to create Karsh's dream – complete invulnerability. "Perfection! It is I! And I am it!" the drakonid boasted as the last piece of obsidian armor was seared to his skin. The Forgemaster also walked into the room at that exact moment, unable to take in everything at once: the weird dragon-thing, the shiny lava waterfall, and the dots all over the ground...
"Too much! Too bright!" Throngus wailed, pulling out his encumbering mace in hopes to smash out the bright lights of this terrible room. He walked past the amazed Karsh and swung the mace clean through the lava flow to absolutely no affect other than splash lava across the room and hit an unfortunate gnome mechanic in the face. His short, shrill shriek of pain frightened Throngus. Throngus swung the mace in the direction of the shriek, but found that his mace had struck something even harder than he – Karsh. A feral growl filled the room as Karsh's fury broke.
"Your body will be perfect to test my armaments on, you maniacal idiot!" He brought up his wicked spear and began circling the confused Throngus, who was still figuring out what "armaments" meant. He soon found out. The Ettin loosed a pained yelp as the spear dug deep into his thigh, but retained his instincts and returned the blow with his mace to Karsh's face. The still-confused Throngus nearly cried when his beloved mace failed to even scratch the dragon-thing's armor. A look of pure shock crossed Throngus' face as he remembered the sword he left on the anvil when he left to explore...about a week ago.
"NO! Throngus get whipped if Throngus don't get back and finish!" The frightened Ettin whimpered to Karsh as the drakonid swung again, this time striking the Ettin in the arm. Throngus took a couple more blows from the swift Karsh, but then the Ettin decided that he had enough. "Throngus slice you up!" he yelled as he tossed aside the mace, taking up his beloved swords. A new passion glowed in Throngus eye's, a glow that only appeared in an ettin's eye when it is threatened with it's greatest fear – in Throngus' case, a good whipping.
Throngus rushed the drakonid and jabbed both swords at Karsh, both points managing to impale him. A look of amused surprise crossed Karsh's face, but he showed no pain. Though it did little damage, Throngus paraded about the room, smashing Karsh into just about everything within reach while the drakonid remained impaled. Karsh's incessant laughter only fueled Throngus' anger, an anger growing quickly because the dragon-thing wasn't dying like everything else he touched! Finally, Throngus noticed the lava waterfall again. He moved to it quickly, dragging the dragon-thing across the bumpy ground.
"Congratulations, Ettin! It only took you seven minutes of you parading me around," Karsh boomed as he was thrust under the flow of lava, "and now you have unlocked my full potential! Feel the burn!" Karsh's armor turned bright orange as the obsidian became superheated. The spear swung stabbed into Throngus once again, but a terrible burn remained.
"TOOOOOO HOOOOOTTT!" Throngus screamed, dropping his swords out of pure fright. The Ettin pulled up his massive shield, holding it before him in a death grip. He stood before Karsh, and Karsh stood within the lava flow. Karsh's grin grew wider as he continued to heat up, knowing that the hotter he was, the more powerful we would be. "You not get through defenses!" Throngus yelled to Karsh, more to comfort himself than taunt Karsh. Karsh decided to test the boast regardless.
The molten spear grated off of the shield, a rain of sparks setting fire to the ground below. Throngus had not been moved back a step. Slightly annoyed, Karsh continued to bash Throngus, but he was unable to hurt the Ettin in any way. Karsh was almost bored with hitting the shield when the first arrow struck him in the back, a searing pain felt through the warmth of his armor. The fatal flaw! He was vulnerable when he was so able to destroy! "NO! Not like this!" Karsh begged as faceless arches began loading dozens of flaming arrows into him. Throngus remained behind his shield, Karsh became more vulnerable by the second, and the waves of stinging arrows began taking their toll. Karsh fell to his knees, a look of deathly shock on his face, though a small look of triumph crossed his face before he fell deep into the lava.
"We number in the millions! Your efforts are wasted..." Karsh muttered as the lava flowed over him, concealing the final fate of the drakonid. The archers dispatched to find Throngus walked up to the Ettin, who still had his shield up, his eyes clenched tight. One archer mustered the courage to poke Throngus, that archer jumping back ten feet when Throngus' eye flew open.
He looked around at the vaguely familiar archers, saying, "Dragon-thing! Throngus fight dragon-thing!" One of the archers informed Throngus of what had transpired. "Throngus win!" one head said.
"It would seem," the other head said in Throngus' manliest voice, "that dragon-thing no can stand heat!"
"YEEEEEEEEEEEAAAAAAAAAAAAAAAAAAHHHH!" The archers yelled in agreement.
The battle begins!
Remember, Two Bosses Enter matchups are all about substance and style, not gameplay, mechanics, and numbers. Don't base your strategies on player tactics, which opponent has been easiest or most difficult for you personally, or the difficulty of each opponent relative to instance progression. Vote for the spirit of the battle as set forth above. Set aside differences in opponents' health pools, game level, and actual damage output. Absolutely no game mechanics nitpicking!
Set aside the world order -- let the WoW Insider Ring determine who's the champion! Your votes determine the outcome in WoW Insider's series of fantasy deathmatches, Two Bosses Enter, One Boss Leaves.