While the final product remains to be seen, MMORPG fans are rightly skeptical. Aside from the obvious questions like "are there even enough Marvel superheroes to fill one MMO server" and "how many Spider-Men/Wolverines/Hulks will be visible at any given time," there are many warning bells echoing in gamers' heads.
The biggest question in my mind is whether or not MUO should even be called an MMO. Its primary competition, DC Universe Online, attempted to stretch the boundaries of the genre by delivering a multiplayer console brawler with a (semi-functional) chat box -- but at least it still allowed for personalization. Marvel Universe Online is taking the feature-regression theme found in current-gen titles one step further by eliminating the ability for players to actually make a character. Today's Daily Grind offers two questions for your early-morning consideration. Do you think Marvel Universe Online is an MMO, and if so, what has happened to MMO design such that we're now to the point that character customization is simply another item for the scrap heap (along with crafting, housing, etc.)?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!