Speaking with Capcom Unity last Friday, Capcom USA VP of Strategic Planning & Business Development Christian Svensson said that, given the upheaval and generally bad reaction caused by Resident Evil: The Mercenaries 3D's peculiar save system, it's unlikely that we would "see something like this happening again."

He also maintains that there was "never quite the malicious intent the conspiracy theorists out there would have you believe," and that RE:TM3D's inability to reset saves was a conscious design decision aimed at maintaining the "arcade fighter" feel of the title. Regardless of why they did it, it's good to hear the team claiming that it won't happen again. We're just dying to reset our Mega Man Legends 3 saves.

This article was originally published on Joystiq.

Neverhood may be headed to mobile platforms