The violence-in-games debate 'didn't matter,' says Carmack

People have been arguing about violence in video games for as long as video games have had violence for people to argue about, and few titles have come under as much sustained fire as Id Software's Doom. It would stand to reason then, that John Carmack, a man who was instrumental in the game's development and the FPS revolution that followed, would be chief among those most affected by the debate's wide-reaching ramifications. Not so much, it turns out.

"I never took seriously the violence in video games debate. It was basically talking points for people to get on CNN and espouse their stuff on there," he said, speaking with IndustryGamers. "In the end it didn't matter, it didn't make any impact on things. I never felt threatened by it and it turned out not to matter." Carmack also believes that violent games help calm agressive players and are, in-fact, good for us: "If you go to QuakeCon and you walk by and you see the people there [and compare that to] a random cross section of a college campus, you're probably going to find a more peaceful crowd of people at the gaming convention."

This article was originally published on Joystiq.