The direct reward for PvPing (and its proprietary currency) is Death Toll. What good is Death Toll? You can buy armor, weapons, ammuntion and gasoline with it. Once you have the armor (which is very good stat-wise) and maybe the weapons (which aren't that great), the only thing left to buy is ammo and gas. Both of these consumables are the some of the cheapest to mass-produce. The expensive consumables are the ones that put PvPers in the poor-house (or force hours of chip-grinding). Consumables like grenades, medigrafts, poisons, and high-end food and drinks are mat-intensive or costly. And with the recent change of half-hour durations on consumables (why?), the costs have nearly doubled. Is getting free ammo and gas enough of a reason to PvP? Nope, not even close.
It isn't even necessary to PvP in the open world to gain DT, which kind of devalues it a little. One can actually get tons of DT just playing Blood Sports
matches. That's another thing that would help spur on some Blood Sports action: better rewards. Matches are too few and far-between. Not enough people are queueing up. If you add better rewards, more people will queue and more matches will start. DT alone isn't enough. Awarding chips and XP based on one's performance would bring a lot more people into the matches. This is especially true in the lower levels, where players are trying to level and improve their gear. The endgamers seem to get more matches because they're just plain bored. Is Blood Sports enough of a reason to PvP? Since you only stand to gain DT, the answer is absolutely not.
PvPers can rack up a good deal of faction
reputation, assuming they are actually fighting against factional enemies. Since you don't always get to choose who will shoot at you, this doesn't always work to your advantage. For the most part, the majority of endgame PvP in FE
is along factional lines and the combatants reap nice faction rep rewards from it. Is gaining tons of faction rep a good enough reason to PvP? Yes, the faction grind in FE
is terrible, but once you max out your faction rep, it is utterly pointless to PvP for faction.
PvPers also have access to the rarest materials in the game. The PvP zones have all of the best nodes, and the merchants (when upgraded fully) in the conflict towns have the best inventories. This all sounds great in theory: The factions fight for control of the resources. It also sounds like a great way for PvPers to make chips. In the end, it doesn't pan out. For the most part, the PvP zones are empty, and since the death penalty in FE
is almost nil, you aren't risking much to go in there and scavenge to your heart's content. There is also nothing stopping you from having an alt on the other side of the wheel to go on an ingconito shopping bonanza while the enemy holds a town. Is access to rare materials a good enough reason to PvP? Not by a long shot.
Conflict towns and faction control points
are objectives in the same way the flag is an objective in capture the flag. Why are we capturing these things? To win? Yes. What do we win when we capture the towns and FCPs? We get access to high-end materials. Are these materials available anywhere else? Yes, they can be found anywhere if you know where to look. I can't really call the towns objectives when the rewards for taking them are this measly. Fallen Earth
lacks concrete PvP objectives. I guess that FE
PvP is a bit like Minecraft
in a way, in that you have to set your own objectives. You could, for example, see how many generators you can destroy in Citadel
. Just kidding; no one would do that.
PvP, when done right, is the ultimate in player-created dynamic content. PvE content is always repetitive in the end no matter how much randomness you inject into it. That's probably the sole reason I tend to gravitate toward the PvP. But the FE
devs seem unsure whom they want to cater to. It seems they want to spread the love around. They make content for PvP, PvE and RP
playstyles, but their small team will have a tough time keeping everyone happy. To make PvPers happy, it's as simple as giving them a worthwhile reward, at least bountiful-enough rewards to cover basic expenses. PvP in FE
costs chips. It should be a way to make chips, not another reason to grind the faction vets in Deadfall.
Lately, there hasn't been much going on in the PvP realm in Fallen Earth
. The combat system is new
and more streamlined. But a few tweaks to the old system would have been enough. So much wasted effort to give us something that is no better than what we already had. I am looking forward to the territory control system as optimistically as I can. I've seen hundreds of PvPers leave FE
out of sheer boredom. The same thing is bound to eventually happen, even with the most hardcore of veterans. The upcoming territory control system had better be something spectacular because we really need something to fight over that's worth a damn. Are the PvPers leaving because of the combat system? No. They are leaving because there is nothing to fight over.
Conclusion: Why do I PvP in Fallen Earth
? I have no idea. If you figure it out, please let me know. See you next week.
Ed Marshall has been playing Fallen Earth since beta and leads the KAOS clan. Wasteland Diaries is his weekly column that covers all aspects of
Fallen Earth: PvE, RP and PvP. To contact Ed, send an email to email@example.com, find him on the official forums as Casey Royer, or hunt him down in the wastelands as Nufan, Original, Death Incarnate, and Knuckles Mcsquee.