As part of the F2P launch, patch 2.0 has hit the servers, and with it came several changes and hotfixes. Loot drop rates from mobs have been increased and crafting has been tweaked as GamersFirst continues its efforts to rebalance the economy. In a new dev blog, GamersFirst discusses what's going on with the economy and why these changes are taking place. The primary reason that the devs are monkeying with this system is to get players interacting more and to introduce an element of challenge for crafters.
Unfortunately, the world events that were scheduled to go live today have been postponed until next week, following the discovery of several bugs and performance problems.