In terms of how the game plays, the most revealing quote comes from lead designer Nic Cusworth. "What we've been trying to do is bring those skills from a console game background into an MMO and give players something that's a little bit more immediate, more fast-paced to play. But at the same time, it has the scope and range of an MMO," he says.
How will that scope and range manifest itself in the finished game? That's still speculation at this point, but the devs seem united in their desire to highlight Otherland's openness and its willingness to deviate from MMO norms. "We all like online games, but I find it quite frustrating how people's conceptions and ideas are so railed," says art director Holger Liebnitz. Check out the full clip after the cut.