City of Heroes
was once known as a game without much of an endgame, but the Incarnate system, which launched about a year ago, changed all that. In today's Intrepid Informer
, Jeff "Arbiter Hawk" Hamilton
discusses the upgrades to the Incarnate system that are rolling out as part of Issue 21's special Media Blitz update. The original Incarnate ability slots will each see new power options, including a self-targeted cone for Judgement, a mass-teleport skill for Destiny, multi-proc'ing debuffs for Interface, and a variety of control, support, and tanking boosts for Alpha. According to Jeff:
The biggest challenge in making new abilities in the existing Incarnate slots is that they have to be desirable in order to be worth creating, but they can't completely supplant the existing abilities. If they were numerically superior to the original powers in the slot, we'd just be shoehorning players into taking the new powers, when our true objective is to increase the number of choices a player can make in building their character.
The Incarnate system is available only to VIP players with level 50 characters. The official City of Heroes
website has the full Intrepid Informer with all the details on the upcoming additions