Chair on Infinity Blade 2 development crunch: It sucked

Chair co-founder Donald Mustard recently talked to Gamasutra about the trying circumstances under which Infinity Blade 2 was developed. The whole kit-and-caboodle was created in a six-month crunch; Mustard explained, "We don't look at that like that's a good thing at all. We only did it because we definitely, passionately wanted to get the game done, and we wanted a little more in there."

Mustard added, exhausted, "I think in retrospect, having done it twice, that our development cycles are a little too short." He tiredly explained his team had to "death march kill ourselves" for the last two or three months, which is detrimental to the studio's longevity. "And so we definitely won't do that again," Mustard added, with great fatigue. "It's not worth the cost."

We totally agree. Now, we're thinking Shadow Complex 2 by early April. Let's get cracking, okay?

This article was originally published on Joystiq.