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Breakfast Topic: What do you think about the current Raid Finder loot rules?

Raid Finder loot rolls seem to be quite the hot topic at the moment. Many people are talking about the system in rather scathing terms. There was a small change made to the Raid Finder loot system in patch 4.3.2, described as follows:

Patch Notes
Players can no longer win multiple copies of the same item on a single Raid Finder boss kill. For example, a player who chooses Need on two set piece tokens or two weapons and wins the first, will not be eligible for the second on that particular boss.


But many people think this hasn't gone far enough. I am inclined to agree with them -- there seems to be an attitude right now of "if I can roll need on it, I'll roll need on it whether I need it or not."



I'm not saying for a second that I agree with this or condone it or think it's right. But, it could be argued, it's almost self-defense. It's not dissimilar to nuclear disarmament (wow, way to make lateral associations, Olivia) in that countries will always say, "Sure, I'll disable and destroy all my nukes, just as soon as everyone else does." People will stop needing on gear they don't need just as soon as other people stop. Do you see the cyclic nature of this problem?

But what can Blizzard do? Limit drops to two of that token (for a main spec and an off spec), weapon, item, and so on per character through the Raid Finder? Prioritize people who haven't won that item before somehow? Limit a person's need rolls per week? I'm not even sure if any of that's possible or logical, but it might solve some problems, and we know the Raid Finder is a work in progress.

What do you think? Do you roll need just because you can? Or do you refuse to play other people's game? What could Blizzard do to alleviate the situation?