But sometimes we get word of a before-the-bell game mechanic or design implementation that ruins the game for us and makes us cancel the pre-order on the spot without giving the game a chance to speak for itself when we've finally gotten our hands on it.
So let's get specific here. What could a game developer do to ruin a game for you before it launches? And have you ever canceled a pre-order? Why or why not?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!