Roleplayers would never go for such a limited chat system, I realize, and I'm right there with them when it comes to annoyance that factional chats limit communication between, say, the opposing teams of World of Warcraft and Star Wars: The Old Republic. But at the same time, it's refreshing to see a streamlined chat that sticks to gameplay and isn't bogged down with Chuck Norris jokes and clever ways around the profanity filter.
What do you think of closed vs. open chat?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!