Side-scrolling twin-stick shooter Really Big Sky is making its way from PC to relatively smaller (and bigger!) screens. Developer Boss Baddie, collaborating with Voofoo Studios and Ripstone Publishing, is working on a new version for PlayStation Vita and PS3 called Big Sky Infinity.
Details of the new version are more ... finite, but Boss Baddie promises "new modes and enemies, and touch controls" (the latter for the Vita version, of course). You can get a broad sense of what Big Sky is about by watching the trailer for the PC version above, trying the demo at the website, or checking out Really Big Sky on Steam, where it's currently on sale for $2.50.
Indie game developer Boss Baddie align with development partner VooFoo Studios and publishing partner Ripstone to bring Big Sky Infinity to console
Indie game developers Boss Baddie and VooFoo Studios are pleased to announce the creation of a strategic partnership with Ripstone Publishing that will bring the latest version of the critically acclaimed twin-stick shooter PC game Really Big Sky to console.
The newest iteration in the Big Sky series is Big Sky: Infinity, it will be the first of the Big Sky games to appear on a handheld or home console and will be available on PlayStation®3 and PlayStation® Vita later this year.
Big Sky: Infinity is a procedurally generated, super fast, twin-stick shooter game that will introduce new modes and enemies, and touch controls to its predecessors.
VooFoo Studios will develop the new game in conjunction with Boss Baddie.
The alliance with Ripstone and VooFoo will further advance Boss Baddie's strategy to provide great games for gamers worldwide.
James Whitehead, owner and lead developer of Boss Baddie enthuses: "We're excited about the opportunities now available for the game so we can take it to the next level. It's great to get input and support from industry veterans and the support Ripstone have provided has been invaluable."
Mark Williams, Technology Director at VooFoo states "It is hugely exciting to be able to continue our collaboration with Ripstone, and join forces with the incredibly creative guys at Boss Baddie to bring the Big Sky series to the PlayStation Network. With the passion, enthusiasm and expertise of the three parties combined, we are well placed to deliver a world class game."
Ripstone Ltd is focused on fostering the relationship between publisher and developer to produce great games by understanding what developers want to achieve and what they need to get there.
Phil Gaskell, Creative Director and Co-Founder of Ripstone states: "It's great to be in a position where we can foster talent and enable Boss Baddie to further develop their dreams for the game."
For a taste of things to come, Really Big Sky is currently discounted on Steam to mark the announcement of Big Sky: Infinity.
About Boss Baddie
Boss Baddie is a UK-based indie game developer founded in 2007. Gaining inspiration from music and stories, Boss Baddie's gaming portfolio focuses on unique two-stick shooter games with an affinity for surreal narratives. With a list of credentials which include Big Sky; Wake; Lunnye Devitsy - which appeared in the book "250 Indie Games You Must Play"; and Really Big Sky which was nominated for an Indie Arcade Game of the Year Award in 2011.
For more information about Boss Baddie please visit: www.bossbaddie.co.uk
VooFoo Studios is an independent UK based video games developer, founded in 2007 by a small team of experienced industry professionals. Utilising its own proprietary cutting edge technology, VooFoo's first game, the critically acclaimed Hustle Kings, was released for PlayStation 3 in 2009, reaching the top of the PSN charts and earning VooFoo nominations for two highly coveted Develop Awards. More recently, VooFoo have gone on to release Hustle Kings on PlayStation Vita, and the visually stunning Pure Chess on both platforms.
For more information on VooFoo Studios and its games, please visit the official website at http://www.voofoostudios.com/
Ripstone is an independent UK based videogames publisher specializing in digital distribution.
Founded in 2011 by two experienced Sony Computer Entertainment producers and the two founders of Optimum Releasing, the company has created a unique business model from which to launch a series of video games by partnering with elite games development teams throughout Europe.
Leveraging over 50 years of market expertise and knowledge, Ripstone relies on a publishing strategy of original IP's and unique licenses to create innovative videogame experiences for digital downloadable consoles. Ripstone publish an eclectic mix of games providing the perfect partner for independent developers who want their product delivered to a worldwide audience in digital form.
The Ripstone ethos is built on honesty, integrity and trust: founded with the knowledge that games are evolving at an ever increasing speed, and that what is a niche market today could easily become tomorrow's key business opportunity.
For more information on RIPSTONE and its games, please visit the official website at http://www.ripstone.com/