"For example, in Dead Island the beauty of the island was often created by man – the Beach Resort, Hotel, etc. – and the terror was created by the zombies," Reichert says. "This main design theme has changed. Palanai is an island full of natural beauty, for example, wonderful waterfalls, contrasted by natural destruction caused by storms, monsoons and rain. And of course the zombies."
Riptide isn't a sequel – it's a spin-off that can take the game in a new direction. Reichert believes the boat and flooding systems will differentiate Riptide from Dead Island, along with a new program that tracks which weapons players use and doles out proficiency stats accordingly.
"Plotwise, 'darker' is good description of where we're heading, but of course we stay bright and beautiful on the outside," Reichert says. "We are taking a very special step in this installment and we are looking forward to see how the fans react to it."