Even though THQ's reconfiguration earlier this year presumably spelled deAth for inSane, Guilermo del Toro still tried to shop it around. He's hopeful that the game is back on track to production now, going on to say "it seems like we're going to be developing it after the first meeting we had."

"I can't disclose where it was, but we went to a great developer on the first meeting and it seems that they're picking it up because they love the package." He says that a year and a half has been spent working on the game already, with potentially two years' work ahead before the game can be released. "We put a good year and a half into it and we have the universe quite figured out, but we are now going to take that and start doing all the leg work with coding it, creating the engine, and starting to test it. It's going to take a good two years of modeling and rendering and creating the environments and all of that. The basic tenants of the game is that it's created, but now we're going to need to start actually making it."

As for the original plans of creating a trilogy, that idea is not so set in stone any more. "I think we're going to concentrate on making it a great game and then we'll see. Obviously, among the assets was that idea, so I think there's a possibility. But we are not exploring it."

This article was originally published on Joystiq.