Wasteland 2 crowdsourcing experiment sees fans have a creative hand in assets
Wasteland 2 is hosting a crowdsourcing experiment that feels more like a straight-up art contest: interested artists can create game assets in Unity, based on concept images, and inXile will review the entries. inXile will pay and credit artists to use any designs it likes in-game, with other creations that meet the requirements available for purchase in the Unity Asset Store.

The first batch of concept art is live now, and artists have one week to create something beautiful and submit it to the Unity Asset Store. inXile has a special start-up artist pack available for free here. The concept art will update weekly until inXile has all the cheap labor assets it can handle.
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We wanted to alert you to a crowdsourcing experiment between inXile, creators of Wasteland 2, and Unity Technologies, that will put the development of the games' assets in the hands of fans. This is an industry first of its kind.

Each week, inXile will be putting up concept art to be turned into 3D models for Wasteland 2. By opening up the creative process behind their art asset creation, inXile will be able to work with their fans to increase the overall game experience and free up their internal team to focus on elements that directly impact the gameplay of Wasteland 2.

If a fan's assets are chosen they will be paid as well as given credit in the game.

The process:
Developers/Fans check the inXile page (http://wasteland.inxile-entertainment.com/unity) for the weekly pick of required assets

Then they create a 3D model of one (or more) of the required assets, in accordance with the Wasteland 2 style guide, and submit it to Unity's 'Asset Store'.

A special Artist pack has been set-up by Unity to get the process started. Once ready to submit, developers should label it "hold for inXile Entertainment."

Once submitted inXile will view the assets, select any that they like, and give the creator both money and in-game credit.

Even if inXile doesn't use your asset, models that meet Unity requirements will be made available in the Unity Asset Store which will provide someone else the option to select it and pay for it.

This article was originally published on Joystiq.