"I don't want to downplay, for us, the financial importance of this success; we basically went broke making Hundreds so it's a pretty big deal that it didn't flop," Saltsman writes. "That said, even if it was the kind of money where we could go buy sports cars or whatever (and it's not!), there is this other, at least for me, way more important thing going on, which is less about finances and more about, 'Holy crap, 100,000 people have played Hundreds.'"
Hundreds has a simple premise and interface: Players tap various circles, turning them red and increasing their size and numerical value, in an attempt to accrue 100 points on-screen. If a red circle hits another object, it's game over. Hundreds is $5 on the iTunes App Store, optimized for iPhone 5, and for iPad and iPod Touch in iOS 5.0 or later.
"Folks who haven't played a game since Tetris are trying out Hundreds and liking it," Saltsman writes. "And we're getting this response for a minimalist game that we made utterly without compromise. Every value we had going into this project we carried all the way through to the end, and in spite of that, or, I am tempted to think, because of that, Hundreds is resonating with more people than we ever allowed ourselves to imagine.
"So that feels really good. Thank you, everybody, for trying out our game and diving into our puzzles and giving us your time. Thank you so much!"