Monaco made good on Indie Fund $100K before launch, what it means

Monaco dev on not stealing from Indie Fund, myriad forms of funding
Since 2010, Indie Fund has helped launch high-profile games such as Dear Esther, QUBE and Antichamber, each one recouping investment within days or even hours. The first game in which Indie Fund ever put its faith (and money), Monaco, launched last week and made back its $100,000 investment in negative time, before the game went live on April 24.

Developer Andy Schatz opened Monaco pre-orders via the Humble Store in December, and Steam pre-orders went live on April 17. By April 20, Monaco had grossed $120,000, Schatz said, exceeding its Indie Fund investment a full four days before the game launched.

"For me the most significant thing about the early success with regards to Indie Fund is that it shows that there are many ways of approaching funding, from crowdfunding to investment models like Indie Fund, to personal loans – I know a number of devs that have taken loans from other devs – to the traditional publisher model," Schatz told Joystiq. "More options means the studios can customize their relationships to fit their personalities and their projects."

Schatz used the Indie Fund investment partially to pay contractors and then to sustain himself and company expenses, including trips to PAX. Regardless of the cold, hard numbers, we thought Indie Fund's investment paid off particularly well with Monaco.

This article was originally published on Joystiq.