Developer Andy Schatz opened Monaco pre-orders via the Humble Store in December, and Steam pre-orders went live on April 17. By April 20, Monaco had grossed $120,000, Schatz said, exceeding its Indie Fund investment a full four days before the game launched.
"For me the most significant thing about the early success with regards to Indie Fund is that it shows that there are many ways of approaching funding, from crowdfunding to investment models like Indie Fund, to personal loans – I know a number of devs that have taken loans from other devs – to the traditional publisher model," Schatz told Joystiq. "More options means the studios can customize their relationships to fit their personalities and their projects."
Schatz used the Indie Fund investment partially to pay contractors and then to sustain himself and company expenses, including trips to PAX. Regardless of the cold, hard numbers, we thought Indie Fund's investment paid off particularly well with Monaco.