Fish's relationship with Microsoft soured in the months following Fez's Xbox Live Arcade release. A problematic patch was pulled and then subsequently reissued without addressing a save deletion bug affecting a small number of players.
Fish claimed that the prohibitive cost involved in re-certifying the game effectively blocked the release of a new patch on the Xbox 360. A Windows version was later released via Steam and other services.
Fish hasn't yet revealed which platforms he has in mind for Fez 2, but notes that the PlayStation 4 is a tempting prospect, due to its indie-friendly approach to publishing. "PS4 seems to be doing everything right," Fish said. "It's too early to tell how everything is going to unfold but their heart definitely seems to be in the right place."
Fish continued: "Whether or not I would develop for it comes down to how the platform holder treats me. With Microsoft they've made it painfully clear they don't want my ilk on their platform. I can't even self-publish there. Whereas on PS4, I can. It's that simple. Microsoft won't let me develop for their console. But Sony will."