For keeping up with a constant stream of new raids and an endgame whose goalposts bump forward on a regular basis, the ability to scale raid challenges seems right on target. How will flex raiding change the way your raid group approaches raiding? Do you expect it will represent mostly a convenience to cover scheduling snafus and absences, or will your group take advantage of flex raiding to customize a raid size that works better for your guild or group of friends?
And while we're at it, what would you consider your ideal raid group size?
|Fewer than 10 players||816 (16.3%)|
|10 players||975 (19.5%)|
|10-15 players||1115 (22.3%)|
|15 players||523 (10.4%)|
|15-25 players||365 (7.3%)|
|25 players||421 (8.4%)|
|25-40 players||150 (3.0%)|
|40 players||353 (7.1%)|
|More than 40 players||288 (5.8%)|