The Elder Scrolls Online live gameplay starts here!
QuakeCon, hailed as the largest LAN party in North America, kicked off yesterday, and since MMO fans have been clamoring for some uninterrupted Elder Scrolls Online gameplay, ZeniMax chose QuakeCon as the venue to show off its latest addition to the Elder Scrolls franchise. Starting right now (at 1:30 p.m. EDT), Creative Director Paul Sage and other lead designers are livestreaming direct from Dallas, Texas. Our intrepid reporters are watching along, providing a periodic liveblog in this post as well as frequent chatter in our comments. Watch the stream and join the conversation right now!

[Update: The stream is over now, but we've collected the important bits beyond the cut, and Larry's liveblog in the comments is still viewable!]

Notes from the livestream:
  • Pete Hines, VP of marketing, explains that ESO will allow you to "be what you want to be; play what you want to play."
  • Creative Director Paul Sage introduced and begins the actual presentation.
  • Nick Konkle, gameplay lead, begins showing off the character creator for the Ebonheart Pact.
  • The demo starts in Deshond in Morrowind.
  • Mouselook is always on.
  • Left click to attack; hold down for heavy attack. Right click to block.
  • The compass sits at the top of the UI, showing POIs.
  • When you join a guild, you gain skill lines. Each class has three skill lines. Paul Sage: "You can make skills behave the way you want it to behave."
  • Game is fully-voiced.
  • Nick is teleporting to using wayshrines and riding a horse.
  • Crouch/stealth mechanics and easy weapon swapping demontrated. Any class can use any armor or any weapon.
  • Paul Sage: "When you discover new things, you get experience for that."
  • Easy travel to group in a safe location near your groupmates.
  • Three skyshards grant you a new ability.
  • It looked as if you could use a bow and magic at the same time. Weapon swapping really easy.
  • Game gives the player a heroic feel by fighting multiple enemies at one time.
  • No fighting over loot because it's instanced to each player.
  • Nick is playing a Templar. Roles can be switched by switching weapons. "You play the role you want to play," reiterates Paul Sage.
  • NPCs work together. If one NPC drops blue oil, another might set it on fire. They work together against your party.
  • Soul gems allows you to rez your teammates or rez yourself. Every time you die, your armor degrades.
  • NPCs can work with your group.
  • Mudcrabs confirmed :-P
  • The game is due to release in Spring 2014 on PC, Mac, XboxOne, and Playstion 4. Sign up for beta. And that's it!
The presentation starts 40 minutes and 49 seconds into the video below.

This article was originally published on Massively.