It's a Hyrule of life: Time changes everything. Here's a new GameXPlain video comparing SNES classic The Legend of Zelda: A Link to the Past with footage of 3DS follow-up A Link Between Worlds, showing some of the ways the games' overworlds are similar and not so.

Beyond predictable things like different enemy placements, touched-up environments, and aspect ratios, it's interesting to note some of the more structural ways in which Hyrule has changed. For example, where once there were rivers in the dark world, now there are great big chasms of nothingness - and there's a bridge missing for that matter.

As Nintendo discussed in a recent Direct broadcast, A Link Between Worlds takes place in the same world as A Link to the Past, but is set a long time after the original game - which would explain the changes. While the overworlds remain similar, the dungeons are very much different, featuring new puzzles centered around new mechanics. Nintendo showed Link's power to transform into a wall etching, able to cross over gaps and slip between cracks in walls. Nintendo boss Satoru Iwata also teased the presence of a shadow triforce in A Link Between Worlds, as evidenced by the game's logo.

Zelda's return to the same-but-not-quite-the-same Hyrule of A Link Between Worlds is scheduled for sometime this November.

This article was originally published on Joystiq.