Players will organize the elemental tiles within 50 towers across 10 regions in the game, casting spells down lanes toward opponents depending on wherever a match is made. Towers won't all be designed the same way, however - while one may equip you with two long rows of tiles, the next might have a smaller, diamond-shaped space for the elemental ammo. Some towers will contain special tiles that are locked or frozen into place too, so players will need to get creative.
Decisions made in the capital will determine the qualities a player's followers display. Depending on its leadership, the capital will reflect one of four culture traits; Martial, Druidic, Republic and Elemental. Tower of Elements 2's pitch page also explains that capital will allow players to "construct and upgrade buildings, grow your population, research spells, construct implements of war, recruit elite troops and much more."
At the time of this writing, Tower of Elements 2 has gathered $4,278 more than developer Frogdice's funding goal, but stretch goals are "coming soon" should you be interested in helping fund its development. The funding campaign will conclude on January 5. Tower of Elements 2 is planning on a February release for backers, with a public release following "a month or two later." Frogdice's previous project, Dungeon of Elements, was successfully funded in June and was released on schedule.
=> WHAT: Tower of Elements 2 is a real time strategy and puzzle game with deep city building and match-3/tower defense combat. From your capital city you lead your Kingdom against the invading Void Army.
=> WHERE: http://kickstarter.frogdice.com
=> WHY: ToE2 funded in under 26 hours, which is a testament to our awesome fans and how cool this game is. This is our second Kickstarter campaign. Our first, for Dungeon of Elements, delivered on time to our backers in July and players loved it.
ToE2 web site:
ToE2 Steam Greenlight:
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