Patch 5.4.2 hotfixes for January 21
A new round of hotfixes for patch 5.4.2 have been released and posted to the official blog. This round includes a fix for a quest that was working incorrectly and several corrections to class abilities. In addition, the raid changes that were announced last week have now officially made the hotfix list.
The quest The Trident of Naz'jan should now see Ragnar Drakkarlund respawning correctly.
Restoration druids, you should no longer be incorrectly getting a haste effect from Soul of the Forest from failed attempts to cast Swiftmend on targets that are under a Cenarion Ward's healing effect.
Several class abilities were incorrectly calculating damage when used against targets with a greater than 75% reduction to damage from armor -- this has been fixed.
Read on for the full list of hotfixes.
Resolved an issue for the following abilities that resulted in damage being calculated incorrectly when used against targets with a greater than 75% reduction to damage from armor.
Vengeance (All tanking specializations)
Beast Cleave (Hunter - Beast Mastery)
Storm, Earth, and Fire (Monk - Windwalker)
Blade Furry (Rogue - Combat)
Sweeping Strikes (Warrior - Arms)
Warrior Tier-16 2 piece set bonus
Druid
Talents
Soul of the Forest (Restoration) should no longer incorrectly grant a haste effect from failed attempts to cast Swiftmend on targets that are under a Cenarion Ward's healing effect.
The Trident of Naz'jan: Resolved an issue that caused Ragnar Drakkarlund to not respawn correctly in certain situations.
For an in-depth explanation of recent changes please see the forum thread from Watcher, Lead Encounter Designer titled: Upcoming Siege of Orgrimmar Changes.
Galakras
Reduced health on various ranking officials (High Enforcer Thranok and Korgra the Snake) and foot soldiers (Dragonmaw Bonecrusher, Dragonmaw Flagbearer, and Dragonmaw Tidal Shaman) by about 15% on Flexible and 10-player Normal difficulties.
Thok the Bloodthirsty
Thok the Bloodthirsty's Defeaning Screech now deals 10% less damage on Flexible, 10-player Normal, and 10-player Heroic difficulties.
Thok the Bloodthirsty's Shock Blast now deals 10% less damage on Flexible, 10-player Normal, and 10-player Heroic difficulties.
Siegecrafter Blackfuse
Automated Shredders' health has been reduced by 10%, and its Overload ability now deals 10% less damage on Heroic difficulty.
Crawler Mines now have 20% less health on 10-player Heroic difficulty.
Disassembled Crawler Mines, Deactivated Electromagnets, Deactivated Laser Turrets, and Deactivated Missle Turrets now have 20% less health on Heroic difficulty.
Electromagnet's Magnetic Crush ability now deals 15% less damage on Heroic difficulty.
Laser Turret's Superheated damage-over-time effect now deals 25% less damage on Heroic difficulty.
Paragons of the Klaxxi
Hisek the Swarmkeeper's Multi-Shot ability now deals 20% less damage on Heroic difficulty.
Iyyokuk the Lucid's Insane Calculation: Fiery Edge now deals roughly 10% less damage on Heroic difficulty.