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The Queue: You shall not pass

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Anne Stickney (@Shadesogrey) is answering all kinds of questions today.

Today's Queue has absolutely nothing to do with Gandalf, I swear.

Whiteout asked:

Question for the Eminent Queue: Have you discovered anything odd in World of Warcraft, not a bug or error produced by lag, but something intentionally placed in the world, whether it be in Outland, Azeroth, or Draenor?

Once upon a time back in vanilla WoW, there used to be places you could get to through ... creative use of game mechanics. I may or may not have been pretty good at getting into said places due to my overwhelming affection for punching the space bar and making my character jump every where I went. Back then, Hyjal wasn't a zone. It wasn't even an instance, it was a completely blocked off section of the map.

There was very little in it save canyons, paths, a few houses, and a layout that looked kind of similar to what we got with the Hyjal zone in Cataclysm. That big crater that Goldrinn's shrine is in? It was there back then. There were also a few instance portals that looked like they could go to a raid or a dungeon at some point in the future. And if you happened to follow the trail all the way to the top, you were treated to an amazing view of Archimonde's skeleton impaled upon the World Tree. And at the very, very end of that trail were the construction signs shown above, marked "Blizzard Construction Company." It was weird.

Maybe not quite as weird as the crypts beneath Karazhan, but it was pretty weird.


Ashcurtis asked:

So I have an alchemy lab to do something useful with the herbs i'm getting and an engineering works (as im an engineer) to use ore, but i have mining too and i am utterly swamped with ore. Is there anything else to do with it?

You could put in a jewelcrafting building, which uses ore for work orders. If you assign a follower to the building, he'll also grant a daily quest that you can complete for 150-200g or so. Sometimes it requires you to actually cut a gem, which obviously you can't do if you don't have jewelcrafting -- but sometimes he just wants a stack of ore.

Alternatively, you could use the Trading Post, which takes materials of one kind or another and gives you garrison resources in return. However, the Trading Post is also pretty random in terms of what materials it asks for any given day -- sometimes they want ore, sometimes they want enchanting dust. You could also always sell it off on the auction house, but ore is pretty cheap these days. If it were me, I'd probably ditch mining altogether once I had a nice stockpile and pick up a different crafting profession instead -- that's what I did with Mists of Pandaria. I started out with mining, built up a really good stockpile of ore, then dropped it for jewelcrafting.

cubandreamz asked:

QftQ or anyone: what triggers the weekly garrison campaign quest? I've not received mine this week. No wanted poster, nothing on the board, no new quest indicator. Any ideas?

There's no trigger, it should just be offered. Double-check your quest log to make sure you don't still have an unfinished one. I thought I wasn't getting the campaign quests, but it turned out I hadn't completed the quest chain from Rexxar. For some reason, the chain was moved from the Garrison Campaign header to Shadowmoon Valley, which meant it didn't really look like a campaign quest at all.

PaulTaelesHopper asked:

QftQ : Garrison, Inn. Specifically the Achievement that unlocks the level 3 Inn. I'm about 3/4's through the achievement and it occured to me that I've never seen a repeat of one of those quests. Do they ever start repeating, or is this a sort of 'tour-de-draenor' quest line?

They do start repeating eventually -- from my experience, it went full circle until I completed everything, and now it just randomly repeats quests. I haven't checked to see if they're in any particular order or not. Do keep in mind that you can pick up a quest and finish it later -- you don't have to complete the quest that day. If you complete a quest from a previous day, the traveler will return to your Inn so you can turn it in and collect your goodies.

CaptainCakewalk asked:

My Q4tQ is if you could witness any time in Warcrafts past that has never been shown nor illustrated, what would that be and why?

I would like to see the day that night elves were created -- I want to see exactly what happened at the mysterious lake in the woods. I also wouldn't mind seeing the original rise of the Amani and Gurubashi empires, that'd be pretty cool. Or the War of the Three Hammers -- seeing how things originally played out in Grim Batol.

BadAndyMK3 asked:

Q4theQ: I'm just about to hit the 20 follow limit, and I've been diligent about sending them on missions, so I'm wondering, how many followers do you commonly have on missions at once? Some days I can send them all out, some days I have half my roster on the bench. Which is closer to normal?

Maybe I'm not normal, but if there are missions to do, I send all 20 of my followers out on them. Even if the mission isn't a 100% guarantee, if it's over 50% I'm okay with sending someone out, particularly for missions that just offer follower XP. If they fail the mission, they still get a little XP anyway. The only missions I really look for a 100% guarantee on are the ones that offer gold, rep items, or garrison resources. I don't really like leaving my followers just sitting there doing nothing, I'd rather have them all out there getting me stuff.

gan7114 asked:

Ok I have some really SUPER nerdy lore questions for Anne, so I'll get right to it! (editor's note: We're answering one, because this was a really, really, really long comment.) Lastly, your talk about Naaru ships got me thinking about architecture. Is the over all Draenic architecture we've seen across expansions considered Eredaran (sp?) in origin, or derived from the Naaru? Most of the sweeping, crystalline structures prevalent in Draenei towns and cities seem to have their architectural roots found in Naaru ships like the Genedar and Exodar. Would it be safe to say then that, perhaps, a different style of architecture may have existed on Argus, one that was different from Naaru influences and tastes?

The draenei spent a lot of time with the naaru and in the Genedar traveling all over the universe before finally settling on Draenor. During that time, the naaru taught them about the Light, and also taught the draenei their kind of magic and technology. Beyond that, there was mention of crystals existing prior to the flight from Argus, as Velen obviously had the Atal'mal crystal -- and that crystal was also naaru in origin, according to Rise of the Horde. Although the eredar didn't remember where it came from originally, according to K'ure, it was given to the eredar by the naaru long, long ago.

So while the eredar doubtless had their own sense of style and architecture that wasn't as all out with the whole crystal motif, that naaru influence was still likely there in some small way. But I'd say probably draenei architecture, the stuff we see on Draenor, is a mix of both old eredar and naaru architecture. Tradtional eredar architecture probably doesn't have quite the same lines or obvious naaru influence in it, it's just faintly present. That's just my opinion, though -- there's nothing in official lore about it.


Have questions about the World of Warcraft? The WoW Insider crew is here with The Queue, our daily Q&A column. Leave your questions in the comments, and we'll do our best to answer 'em!