That's set to change significantly once you tread the Himalayan footpaths of Far Cry 4, says narrative director Mark Thompson. The game's opening moments see new protagonist Ajay Ghale persecuted in his former home of Kyrat, barely escaping an encounter with a vile, sacrilegious despot named Pagan Min. Ghale is a returning native, while Min, an elite figure from Hong Kong's criminal underworld, is the outsider casting the shadow of monarchy. The story of Far Cry 4 clearly hinges on the history of Nepal and its bloody turn from monarchy to sovereign state, but it also reflects on Far Cry 3's sham of a hero.
Far Cry 4 (E3 2014)
"That's kind of the point, he doesn't belong there, and obviously he's the antagonist," Thompson tells me. "And our protagonist does belong in Kyrat, he was born there, his family are all from Kyrat. So, he's returning and obviously you want the protagonist and the antagonist in direct opposition." With that in mind, Thompson wants to alter Far Cry 3's pattern of player-turned-savior.
"I think it's important that Ajay doesn't ever become the savior of the game," Thompson says. He is positioned as an "agent of change," just like the player is within Far Cry's powder-keg explosions of violence, but his work will be "alongside the movement of other people" in a region-wide resistance. "It's not him leading them, it's him helping them."
Thompson tells me it's not just a matter of changing the cast and their motivations, but giving them appropriate activities in Far Cry 4's massive, mountainous region. And though there are obvious new thrills, such as ascending snow-tipped cliffs with a grappling hook, piloting helicopters and riding war elephants, even little tasks like collecting can say the wrong thing about the protagonist.
"We know we want collectables, because we have an open world and we know it's fun for people to go out and search for these things," Thompson says. "When you take a step back from Far Cry 3 and think - Jason Brody was an outsider, he came to the islands, and one of the tasks that he gave himself was to find all these collectables. But really what he did was he went into temples and places where collectables should have been, and stole them, and then ran away with them."
Not that Ajay Ghale is a saint. Far Cry 4 depicts a bloody revolution against Pagan Min and, unlike many of Ubisoft's recent games, doesn't even have non-lethal combat options. "I think the important difference is we don't want to be didactic, we're not trying to teach people," Thompson says. "I think a lot of Far Cry games have fallen into the trap - telling you that violence is bad, and that you're bad for playing the game. You don't want to play a game for 40, 50 hours to be rewarded by systems that have a narrative layer on top of that, telling you that you were bad for doing those things, that humans are terrible."
And while you're out and about doing terrible things as Ghale, you'll begin to notice the inversion of Far Cry 3's structure: invading forts, offing enemies in creative ways and dominating their territory. If there were a Far Cry set between the third and fourth games, Thompson says, it would be about Pagan Min doing just that – "the story of an outsider coming in with his army and taking over all of the outposts, capturing them from the Kyrati people, and installing himself as the leader."
Sound familiar, Mr. Brody?