On one hand, I'm all for adding more function and features to the game world, even if it's mostly cosmetic and fluffy. Or especially if it's cosmetic and fluffy. Immersion can't begin and end with combat; game worlds should feel alive in a multitude of ways. Plus, giving players more options during a game session is always something I can get behind.
On the other hand, if I wanted to gamble online, aren't my needs already met elsewhere? Isn't this a lot of effort for a minigame that will probably get one or two plays from most people before being discarded?
What do you think? Is in-game gambling fun?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!