WWE SuperCard superkicks 1.5 million downloads

2K's free mobile trading card game WWE SuperCard has been downloaded over 1.5 million times, the publisher revealed today. In the game, players put together a deck of cards composed of WWE superstars, then pit their stable against other players in both exhibition matches and King of the Ring-themed tournaments. WWE SuperCard launched roughly a week and a half ago for iOS and Android.

The publisher noted that over 82 million victories were recorded in exhibition mode, and that over 575,000 King of the Ring tournaments were kicked off since the game launched. Players logged in to the game for over 18 million unique play sessions, which averaged about 14 minutes each time. The free-to-play game allows players to purchase in-game currency that unlocks card packs, which range in price from $1.99 to $25, to acquire the game's 400-plus unique cards. 2K said it intends to update the game's roster and introduce new cards in the future.
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WWE SuperCard (Announcement)

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Title: WWE® SuperCard Exceeds 1.5 Million Downloads in First Week

Date(s): 25-Aug-2014 8:00 AM

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New WWE collectible card game quickly claims championship for 2K and WWE's most popular free-to-play mobile game to date

NEW YORK--(BUSINESS WIRE)--Aug. 25, 2014-- 2K today announced the larger-than-life, action-packed collectible card game, WWE® SuperCard, was downloaded more than 1.5 million times during its first week of release. With an average rating of 4.5/5 stars on the App Store for iOS devices, as well as 4/5 stars on Google Play, WWE SuperCard has quickly cemented its position as the most successful WWE-branded casual game to have ever been launched by 2K or WWE for mobile devices.

"In less than one week, WWE SuperCard broke 2K's records and became one of the Company's most popular free-to-play games to date," said Chris Snyder, Vice President of Marketing at 2K. "WWE SuperCard is a fun, engaging and addictive game for mobile game enthusiasts, WWE fans and card collectors alike, bringing the larger-than-life action of WWE straight to their mobile devices to engage with at home or on-the-go."

"Surpassing 1.5 million downloads globally for WWE SuperCard in less than one week is truly an incredible accomplishment," said Casey Collins, Executive Vice President, Consumer Products, WWE. "2K's video game expertise combined with WWE's strong brand appeal and passionate fan base set the foundation for a successful mobile application."

WWE SuperCard users have also generated the following statistics across iOS and Android devices:

Logged in to WWE SuperCard for more than 18 million unique sessions;
Spent approximately 14 minutes in an average gameplay session;
Achieved more than 82 million victories in Exhibition Mode;
Commenced more than 575,000 King of the Ring season-based sessions.
WWE SuperCard challenges players to build teams of WWE Superstars, Divas and Legends, train them to their full potential, battle in various match types and test their luck in high stakes tournament action. Featuring more than 400 cards in active play, with each card representing one of seven different rarity levels, WWE SuperCard delivers an extensive array of collectible content with high replay value. In addition, WWE SuperCard enables players to enhance their experience through the purchase of individual card packs.

Developed by Cat Daddy Games in conjunction with Visual Concepts, both 2K studios, WWE SuperCard is available now for download on the App Store for iOS devices, including the iPhone®, iPad® and iPod touch®, as well as the Google Play Store and Amazon Appstore for AndroidTM devices. 2K also announced that they will be supporting the title post-launch, continually expanding upon the WWE SuperCard universe with roster updates, and enabling players to routinely discover new cards to add to their roster.

For more information on WWE SuperCard and 2K, visit wwe.2k.com, become a fan on Facebook, follow the game on Twitter or subscribe on YouTube.

This article was originally published on Joystiq.