Games for Change president Asi Burak has noticed an odd trend in the gaming industry. Gaming is growing rapidly as a form of entertainment and it's entering a space of serious artistic critique, where people from other fields of entertainment recognize its potential to influence real-world events. Here's the odd part: Opposition to sophisticated critique of video games tends to come from within the gaming industry itself, Burak says. He runs through a few potential reasons for this phenomenon: It's the nature of gaming to be edgy and anti-establishment. It's a young industry. It saw rapid commercial success and now doesn't want to derail its prosperous ways. It's historically an underground kind of field, not used to a spotlight that could reveal flaws alongside beauty.
"For all those reasons, social responsibility and real-world issues are not the core of the gaming industry," Burak says. "And I think it's interesting because when you look at other media, it's always the case [that they're socially aware]."