25-man

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  • Sapphiron and Malygos hotfixes

    by 
    Adam Holisky
    Adam Holisky
    02.05.2009

    Just in time for everyone's raiding tonight, Lead Encounter Designer Daelo has announced two important hotfixes that have gone live.Sapphiron and Malygos both should now be working as intended.Sapphiron's Frost aura has been hotfixed to return to levels that we've all seen previous to patch 3.0.8. This means there should be 1200 damage every 2 seconds in the 10-man version, and 1600 damage every 2 seconds in the 25-man version. Note however that the tooltip is incorrect, in that it says the damage occurs every second. According to Daelo this will be fixed in the next client patch (and no, there is no indication of when that is).As for Malygos...

  • Guildwatch: "A premier raiding guild"

    by 
    Mike Schramm
    Mike Schramm
    02.04.2009

    Edhristwo just got /gkicked in the shot above -- he and a friend got caught playing around in the Arena on a raiding night, and the guild's GM didn't take kindly to it. Which is fine -- if you join a guild, they can ask you to be around for raids, and /gkick you when you do something else. But the "premier raiding guild" is the funny part -- they're up to one drake Sartharion, and they've appeared in our drama section before. Hey, if Ed wants to do Arena, we'd say take the Tier 7 and run.That drama and more (including downed and recruiting notices from around the realms) in this week's GW, which starts right after the break.

  • Guildwatch: Get on your main and come duel me you !%#*

    by 
    Mike Schramm
    Mike Schramm
    01.14.2009

    Now we're getting some where -- this is the first real week where we've seen lots of achievements reported in terms of what guilds are doing, rather than actual boss progression. I think this is the future of raiding in the endgame -- you'll walk through content pretty easily, but the achievements will be what really taxes your guild. We've seen our first Sartharion with three drakes achievement in Guildwatch this week (above), and our first "The Undying" mention, too. Here's to many more.Lots more drama, downed and recruiting news after the break. Enjoy.

  • Guildwatch: P.S. Pho got banned

    by 
    Mike Schramm
    Mike Schramm
    01.07.2009

    This is such a great idea -- Hearthstone of EU Eonar put together their own guild calendar, made out of desktop-sized photos of themselves in game. There's a lot of creativity there -- this shot, of one of them fishing in armor, is a good one, but it's interesting which settings and gear they all chose to be pictured in. Some went swimsuit, some went seasonal, and of course the Hunter had to show off his Spirit Beast. Very cool.Lots more guild news (including some much more frustrating drama) right after the jump below -- not so much downed news this week, so if your guild has been working through the endgame lately, be sure to let us know at wowguildwatch@gmail.com, and you'll see your news here next week.

  • 25-man Razuvious mage tanked

    by 
    Eliah Hecht
    Eliah Hecht
    12.21.2008

    Instructor Razuvious is the first boss of the Military Quarter in Naxxramas. The typical strategy on the 25-man version of the the fight is to have a priest mind control one of his four adds and use that add to tank the boss, because Razuvious hits far too hard for normal tanks (hundreds of thousands on plate). But who needs a traditional strategy, right? A Team, of Stonemaul, decided they would do this fight with no priests. The trick was to have a mage constantly spellsteal Bone Armor off of the trash leading up to Razuvious. The mage then tanked the fight, the healers kept the mage up, and all went well. The mage that had been tanking did die around 40%, but another mage hit the spellsteal, picked up the boss, and the fight went smoothly from there. There's a WWS available, if you're curious. The reason the mages don't come out on top for damage in is that it's all absorbed by Bone Armor (otherwise you'd have some very dead mages). Let's hear it for creative methods!

  • The Queue: Momma said knock you out

    by 
    Alex Ziebart
    Alex Ziebart
    12.18.2008

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.Another day, more Q&A. Let's just get started, eh?MauroDiogo asked... I'm facing a bit of a dillemma. I've got a level 80 druid (Feral). a 70 warlock waiting to be levelled and a fresh new Death Knight (and many many other alts which I dont feel like levelling at the moment) I've recently spent almost 3K Gold in new tanking gear,enchantments and gems for my druid and the following day I went a bit emo and lost interest in the druid. To make things worse Allison wrote the article about how feral druids are doing in comparison with the other in-game tanks. Shall I just stick with my druid and hope that better days will come or shall I focus on a different character?

  • Shifting Perspectives: So. Um, do bears suck?

    by 
    Allison Robert
    Allison Robert
    12.16.2008

    Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week we shelve the column we originally intended to run due to a rather pressing matter.OK, folks. I have a confession to make. This week's Shifting Perspectives was originally meant to be a full guide to gearing your Restoration Druid at 80, and I'm still going to post that, either this week or next. A lot of people have (correctly, I think) observed that this column has historically paid more attention to Feral than to Restoration or Balance, and it's my aim to balance (har!) that out a bit. Part of it is just that the people who play Druids on staff here at WoW Insider are usually feral, and part of it is that -- at least as of the last numbers we had on it -- most people playing Druids are also feral. I confess I would love to see the demographics on Druids post-Wrath, because I get the sense that Balance in particular has become markedly more popular.But the Resto post is going to have to wait a few days, not least because my eyes are swimming from so much Wowhead. We found out today that Swipe's threat is getting a significant buff, but over the course of reading the pertinent forum thread and some back-channel discussion here, I ran across a few things concerning bear tanking that really made me sit up after the hell of tanking last night's heroic Old Kingdom and go, "Wait. It's not just me?"Personally whenever I encounter serious problems in a dungeon I tend to chalk it up to the fact that I suck. I find this to be an efficient and typically accurate means of pinpointing the source of an issue. However, my fellow Druids, our problems may actually be more wide-ranging than that.

  • The Queue: Shields, forums, and more on raid difficulty

    by 
    Alex Ziebart
    Alex Ziebart
    12.04.2008

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.I have an extra-special request for all of you! We've had a few people asking for recommendations on other class-specific blogs, and I think that's a good thing to light the Reader Signal for. So in addition to your questions and feedback, recommend class-centric blogs in the comments below! Personally, I read A Dwarf Priest and World of Matticus when I'm looking for something Priestly. Now, to the questions... shadowsun asked...I have yet to get Wrath (I know, "PRAISE BE") although I am getting it this Thursday. I was wondering about the new raiding system. Which is harder, 10-man or 25-man? For example is the 10-man easier in the point that you need less players but harder as in they need to be more well geared? Or is the 25-man harder?

  • Breakfast Topic: Should raid progression even be tracked anymore?

    by 
    Adam Holisky
    Adam Holisky
    12.04.2008

    With the ease of Wrath of the Lich King raiding we're seeing guilds kill boss after boss at an alarming rate. And I'm not just talking about 5-man heroic bosses (those seem a bit hard, actually). I'm not even talking about 10-man bosses (easy cake). I'm talking about the big bad sorry excuse for a boss that is 25-man raiding.Some guilds can roll their face over the keyboard and kill something.Others just have their cat play with the mouse and keyboard for a couple hours.Still others are hiring 25 monkeys to sit in a room together clapping their hands while throwing feces at the screen. The occasional flick of their tail hits the keyboard and presses any of the numerous iWin buttons currently in game that automatically kills a level 83 mob. While the monkeys are doing this and other disgusting acts, they're also writing Shakespearian dramas, fixing the economy, bailing out the auto industry and homeowners, and ending all wars through creating world peace.This is what 25-man raiding has become. It's so easy a caveman monkey could do it!Do boss kills even count for anything anymore? Not really, no.

  • Ghostcrawler: Wrath's difficulty is where we want it

    by 
    Mike Schramm
    Mike Schramm
    11.29.2008

    One of the biggest concerns we've heard from players since the expansion launched is that everything is too easy -- not only did the hardcore raiders burn down the PvE endgame content in a matter of days, but upgrades aren't really what they used to be, and anyone with some solid gear that blow through most of the instances without too much trouble. Which begs the question: is Wrath too easy?No, according to our buddy Ghostcrawler. He says that Blizzard's goal this time around was to avoid the Karazhan mistake from the last expansion, where players butted their heads up against tougher content in the early endgame. GC says that Blizzard certainly knows how to make tougher content, but they'd rather everyone got a turn this time around.The only question I have left is why they didn't include it all in the same release -- Blizzard seems to be saying that harder content is on the way, but wouldn't it be more prudent to have both easy and hard content in at the same time? As a casual player, I'm thrilled to hear that the endgame is easier -- I'll get to see more of it. But we've got two versions of each endgame instance now -- do they both have to be easy enough to conquer in a few days?

  • Ask A Beta Tester: Spirit, AoE, and raid loot

    by 
    Allison Robert
    Allison Robert
    11.08.2008

    I'm going to start off this AABT by stealing a question that Alex actually took last time, mostly because I started laughing when I read it yesterday. I have, oh, conservatively, billions of Wrath screenshots on my hard drive at this point, but there's one I remember all too well.Marathan asks... Some time ago, there was a talk about new player character models for Wrath - and even some bugged pictures. So the question is, are they going live? Are we finally going to get improved graphics on our characters?As Alex wrote, Blizzard used one beta build to test the ease of implementing new skins and some of them...didn't turn out too well. Imagine you're me and you get a beta key. Budget a few hours of anticipatory excitement while your main copies over. She's a 70 Tauren Druid who has been with you since day one, your sole 70, and you think she's the most beautiful thing in the game even if to everyone else she's an ungainly 8-foot heifer. Now imagine booting up the Wrath beta for the first time and being horrified to see your beloved character with a Glasgow smile, like the developers had seen the Joker in The Dark Knight and thought, "Hey! We could make that work!"Holy water did nothing. Neither did crucifixes, garlic, a wooden stake, waving the Bible in the direction of the laptop, or sobbing quietly in a corner.On the plus side, here was finally something in the game to which Tauren cat form was an actual graphical improvement.

  • Kael'thas dropped with just 12 people

    by 
    Mike Schramm
    Mike Schramm
    11.07.2008

    Personally, I think we've already seen proof of just how easy the endgame is now, but I've never done the Kael fight, so maybe this is even more of a feat. Dissonance on Alleria finished off Kael'thas Sunstrider (the 25-man version, not the 5-man fight in Magisters' Terrace) with just twelve people. Looks like kiting was a big technique, but otherwise, just seems like they were able to overpower everything else in the fight. They actually tried it with 10, they say (they dropped Al'ar, Void Reaver, and Solarian with 10 the week before), but the MCs in Phase 4 were a bit much, so they pulled in two more.This is a Sunwell guild, so they've got pretty much the best gear you can walk around with in the game, and as we've said here before, these instances really got nerfed twice: once when Blizzard nerfed the actual bosses' HP and damage, and a second time when Blizz gave us all the 51-point talents before the expansion.But it's definitely an achievement, toppling a 25-man boss with less than half the required group. Oh, how the mighty have fallen, sure, but don't fret, raiders seeking a real challenge -- we're sure Blizzard will make up the difficulty when we all step into the new endgame in Northrend.

  • Ask a Beta Tester: Protection Warriors, Death Knight DPS, and more

    by 
    Alex Ziebart
    Alex Ziebart
    09.29.2008

    Welcome back to Ask a Beta Tester, with even more passenger mount questions! Don't worry, though. It didn't devour our entire column today. We have plenty more for you! For example, Sorano's question...What I'd like to know his exactly how much protection warrior dps as changed. All the talents seem too good to be true.Protection Warriors seems like one of the class/spec combos that have changed the most in Wrath. Their tanking is incredible and a lot more versatile now (all tanks are, actually) but you're asking about DPS and not tanking! Their DPS is good. It's not as high as DPS classes/specs, but it's not abysmal like it used to be. You might actually be DPSing with your shield equipped for the huge Shield Slam crits rather than dual wielding, even when you're not the one being beat on.I don't have any concrete numbers or DPS charts for you, but I can say that what I've seen is really, really impressive. In yesterday's Ask a Beta Tester, reader Friday Knight gave you some more in depth information about the rotations of each spec, so I recommend reading that if you missed it. His information and what I've seen myself makes me want to gear up a Prot Warrior alongside my Prot Paladin instead of having just one tanking character.

  • Breakfast Topic: Dialing back your game

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    09.28.2008

    Ever since the whole 10-man/25-raiding split for Wrath was announced, there's been murmurs of fear from many raiders that the large scale raid will become a thing of the past, as people decide that they can see content just fine in 10-man groups. I noticed the subject come up again today over on Lume the Mad's blog (not to be confused with the awesomer Lum the Mad's blog): A guild on Proudmoore, Renaissance, has decided to scale back to 10 man raiding for Wrath of the Lich King. They have why, but Lume opines a bit on why: easier bosses, less hassle herding 10 people than 25 people, and stuff such as that. The reminder of the debate actually sort of got me thinking in a less controversial vein. I myself scaled back my game a bit from original WoW to the Burning Crusade expansion. In the original game, I was a relatively dedicated raider. Not the most uber, and probably still more casual than most, but I did regularly participate in 40-mans and tried to bring my consumables and my resist gear and be on time most nights. However, with Burning Crusade, I decided to retire from the raid game. I felt I was just spending too much time farming stuff to raid, I had more real world obligations to deal with, and I felt that spending 2-3 hours in Ahn'Qiraj or Blackwing Lair 2-3 days a week just wasn't how I wanted to spend my playtime. So, come BC, I decided to stick to 10-mans. Not that there were many, but I figured Karazhan would be about the pinnacle of my game for BC, and that was just fine. So, anyway, here's my question: Are you or your guild planning to scale back your game for Wrath? Are you dropping 25-mans for 10-mans? Retiring from Arena play? Dropping out of raiding altogether? What reasons have made you decide to try a new slower paced playstyle in Northrend?

  • Officers' Quarters: Number crunching

    by 
    Scott Andrews
    Scott Andrews
    08.25.2008

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.It's a question on many officers' minds right now: is 10 greater than 25? It's a question that would send any math teacher into a rage-fueled lecture about integers and number lines. But as we know, leading a guild isn't always about quantity -- quality is important, too. With the ability in Wrath to see all of the expansion's raiding content alongside just 9 other people, this question of numbers has become a legitimate issue. Some guilds who had success at the 25-player level may opt to keep it smaller this time around. One reader wants to know how to make the switch.Scott, I am an officer in what has been a fairly successful guild. We built a great team and led it from Kara, through SSC and most of TK, and into Hyjal and BT over the past several months. But the intense effort that it took to go so far in such a short time completely exhausted me and the other officers. Along those lines, we read with great interest Blizzard's announcement to create a 10-man raiding scene. (I also note, although it might be inappropriate to do so on wowinsider, that a forum poll on mmo-champion about 10 vs 25 raiding resulted in many more people saying they were interested in the 10-man option, with lots of comments from leaders about similar burn-out!)

  • Breakfast Topic: How much are expansions changing the game?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.23.2008

    Groups of Words' anonyomous blogger bought up a rather interesting theory regarding World of Warcraft expansions: They're actually more like sequels, in that they change a lot of the basic groundwork of the game and the classes to such a point that it feels like a completely different game. As evidence of this, he puts forth a large list things that have changed between original WoW and Burning Crusade. Being a semi-old-timer to WoW, I certainly recognized pretty much all of the changes, and thinking back, a lot of them have been doozies.

  • Blizzcast Episode 4 reveals Warcraft information and insights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.11.2008

    Blizzcast episode 4 is now live and available for listening, and with it, of course, has come a wealth of new World of Warcraft Information. Some of it is stuff we've gotten wind for before, but there's some interesting insights into the whole game. You can listen to it here and read the transcript here, or join us after the break for a breakdown of the juiciest information from the Interviews

  • The end of Naxxramas

    by 
    Mike Schramm
    Mike Schramm
    08.07.2008

    I was just chatting with my colleagues here at WoW Insider about Blizzard's apparent neglect of their old content (since the expansion zones actually start at 68, Netherstorm and Shadowmoon are basically useless once Wrath comes around), and now here's another sign that Blizzard wants out with the old and in with the new. We had rumored this a while ago, but now it's been confirmed by the CMs: Old school Naxxramas is going to disappear forever when the dungeon moves up north to become a raid in Wrath of the Lich King.Which means if you want to see Naxx in its 40 man version, do it now -- I believe, as I said way back when we first heard about this, that this is the first time Blizzard has removed major content from the game completely (though it's certainly not the first time they've removed something, poor Captain Placeholder). This, of course, also leaves up in the air what's going to happen to all the items around Naxx -- what about Atiesh? Not to mention lore -- we hear that the fact that a group of players beat KT and took his phylactery and returned it to the Argent Dawn is mentioned in the expansion already -- but how did that happen if the dungeon won't be there any more?Blizzard will probably clean it all up, and I'm sure that out of game, it'll make enough sense. But it's a shame to officially hear that 40 man Naxxaramas as we know it, the jewel of patch 1.11, will soon be gone forever.

  • Crushing blows (mostly) removed in Wrath as raiding changes

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.31.2008

    We've known for a while that the developers have wanted to remove crushing blows, but now it looks like they're starting the process for good: Ghostcrawler has confirmed that crushing blows will now occur only when a mob is 4 levels above you, rather than 3. Since "Boss" mobs are automatically 3 levels above the max level, that means that if you're running level appropriate content, you should no longer have to worry about crushing blows at all. As Ghostcrawler explains it, crushing blows were originally meant to discourage you from attacking high level mobs and to make bosses more challenging. Now, they serve only the former purpose, and Blizzard is working on other ways to make bosses challenging without making them so random.

  • WWI '08 Panel: Death Knight

    by 
    Natalie Mootz
    Natalie Mootz
    06.28.2008

    Understandably, everyone is begging to know more about the Death Knight class. At WWI, the Blizzard developers discussed the class in depth at both the main Development panel as well as at the Q&A panel. So you don't have to go fishing everywhere to find what you want to know, here's a roundup of new information about Death Knights from WWI so far.Starting AreaThe Death Knight starting area will be an extended area in Northern Plaguelands. The developers feel strongly about keeping people interested in playing in the Old World so they are creating this new zone. I personally hate every zone that has the word "plague" associated with it. Admittedly, I didn't reach either of the current Plaguelands until after I'd upgraded to The Burning Crusade, which meant I really had no time for grinding there since Outland awaited alluringly. However, it will be interesting to see if they make changes to the existing Western and Eastern Plaguelands along with adding content to the North to make these areas more interesting to players -- be they Death Knights or not.