25-man

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  • Does Blizzard need to put out more content faster?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.22.2008

    It seems a complaint I've heard a lot about Blizzard lately is that 2 years between expansions is just far too long. We'll languish too much without new content, and people will leave for Age of Conan and Warhammer Online and other games, they say. Myself, I think the length between expansions is acceptable, provided that Blizzard is working on improving and adding new content. To some extent, they are doing this. 2.4 was a tour de force that granted us a whole new area to grind and quest in, and if Blizzard can be out patches like 2.4 on a regular basis, I can forgive them for a few delays in the expansions. That said, I do feel like they could stand to pick up the pace.

  • 15 Minutes of Fame: Player settles in for Wrath with his friends

    by 
    Lisa Poisso
    Lisa Poisso
    06.10.2008

    15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about at 15minutesoffame (at) wowinsider (dot) com.What keeps you playing the game? Especially in light of Wrath's option of seeing all the upcoming new raid content in a 10-man version, friendship is proving to be the tie that binds many WoW players. Small guilds who've felt locked out of raiding content and players who don't care for the atmosphere in groups large enough to chew through 25-man content at a steady clip are reconsidering their options.This week, 15 Minutes of Fame offers a view from a player who's making exactly that journey, all the way from June 2005 and onward into Wrath of the Lich King. Myrena of Mug'thol is one of those players who's tried to "do it right" for years, trying out different methods of cobbling together scattered friendships, real-life work schedules and end-game raiding goals. Today, Myrena is looking forward to the opportunity to chill with friends in Wrath, nibbling their way through the game in a more intimate group. Peek inside Myrena's WoW evolution and find out why Wrath appears to be such a plum to players like him.

  • Officers' Quarters: A crossroads for small guilds

    by 
    Scott Andrews
    Scott Andrews
    06.09.2008

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.Small, casual guilds often have it the toughest of all. They don't have the numbers to run the 25-player content. They often have only a small handful of tanks and healers. With such few resources, how do you attract anyone new in order to maintain any semblance of a guild after people quit? It looks like life may become much easier for these guilds once Wrath of the Lich King launches. But that puts all the small guilds at a crossroads of sorts. What, this week's e-mail asks, should they all do in the meantime?Hello Scott, I am an officer of a guild on the Llane server on the alliance side. Our guild has existed for the past 2 years and have been very casual and most of us have become good friends through the course of the game. [. . .] We were clearing kara weekly at one point and since we are a very small guild, we only had 1 set of tanks and healers. The kara farming stopped when our Main Tank got all his drops and seeing that Kara was as far as we were going at that time, just stopped tanking to level an alt. He got bored and blamed us for not gearing up any other tanks. We were recruiting actively at that time and got a few other tanks, but we never had any set times for raids. This killed the spirit for the people who were new and they moved on to other guilds. Of course this hurt our numbers and we finally got back to doing Kara about 3 months later with the core group's alts filling in the tank and healer roles. A note about our core group . . . we gelled so well that we used to do Moroes with no crowd control and 7 out of 10 players in blues and greens. The group just worked and we made the best out of it. With alts tanking and healing, we got to clear Kara.

  • Bornakk: Next Blizzcast to include talk on the status of badge loot in WoTLK

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.03.2008

    One of the biggest and most successful features of Burning Crusade has been the inclusion of Badges of Justice. Especially in 2.4, these badges have allowed even relatively casual players to get their hands on gear that comes close to the same stuff raiders are able to pull out of end game instances. While the system seems to have been mostly a success, there's still some question as to how it will evolve in WoTLK. The current 2.4 badge loot seems to have been created in part to allow a smoother gear transition between BC and WoTLK for both casuals and ubers, with badges dropping out of 10-man instances and the most powerful badge gear yet. But the question is, will this continue in WoTLK? Will we see badges off of Naxxramas' 10-man version (perhaps earning it the name Badgeramas)? Will we see loot purchasable from a Dalaran vendor that will be comparable to what raiders are pulling out of Icecrown Glacier? Or will they dial it back, or maybe not even include the badge loot system at all?

  • Totem Talk: Into Medivh's Tower and beyond

    by 
    Matthew Rossi
    Matthew Rossi
    05.29.2008

    When you finally hit 70, and the swirl of light dies down around your character (I always seem to be fighting something when this happens) you step into what some people call 'Endgame'.Yes, I call it endgame too. So I should have said "What I call 'Endgame'." Anyway, last night while running around trying not to be killed by Thaladred it occurred to me that the fight demands a lot out of a shaman. Constant group movement, kiting, proper totem placement (gotta get that Tremor Totem up near the Sanguinar tank) and replacement makes this a very demanding fight for a shaman. That's not a bad thing... it's never boring... but it got me to start thinking about shamans and their roles in raids.Depending on your spec, your shaman will provide the role of ranged DPS, melee DPS or dedicated healing to any raid you're a part of. But abilities like Bloodlust/Heroism, the special abilities of the shocks and the various totem buffs and group utility auras (fire resistance, poison and disease cleanse, temporary tanking, temporary high DPS) make any shaman more than their raid defined role. Shamans are utility players to a degree, they can almost anything (with the exception of tanking) at varying levels of performance depending on spec. An enhancement shaman can throw an emergency heal but you wouldn't want him main healing your first Kalecgos attempt. If it's desperately necessary to apply every last ounce of DPS and heals are solid a resto shaman can fire off a few reasonable lightning bolts but you're not likely to ask him to be your main source of DPS unless he or she way outgears the run. Between this ability to vary their own abilities and the usefulness of their various class features, shamans often find themselves being asked to do unique or interesting things as they move into raiding.Let's discuss how you can prepare for 10 and 25 man raids and what you'll find there.

  • SK release Kil'jaeden video

    by 
    Eliah Hecht
    Eliah Hecht
    05.29.2008

    As promised, SK Gaming have just released their video of their world-first kill of Kil'jaeden. They call this fight "all about absolute perfection in terms of execution," and "definitely the hardest boss ever made and an impressive final boss." Of course, this video contains full spoilers for the KJ fight. I'm just going to assume SK's site will go down, so I'm embedding it from Filefront above, and linking to WarcraftMovies if you want to download it. It's shot from five points of view, though SK promises that it is not "messy" -- hemo rogue, resto shaman, enhancement shaman, and two different destro warlocks. And since people are always curious, the music used in the video is, according to SK: Airbase - Ocean Realm Alex M.O.R.P.H. - Walk the Edge (B2B Woody Van Eyden Mix) To download in glorious 1680x1050 WMV, head on over to WarcraftMovies (edit: apparently a WCM premium account is required to download the full-res version). An H.264 version is due in a few days.Edit 2: Here's a high-quality version at Filefront; thanks, bdew.

  • Kil'jaeden's Soul Flay hotfixed

    by 
    Eliah Hecht
    Eliah Hecht
    05.29.2008

    Let's give a quick timeline on what's happened with respect to Kil'jaeden (as a boss) so far in WoW. When patch 2.4 went live, on March 25th (26th in Europe), the Sunwell Plateau, the 25-player raid of which KJ is the last boss, was opened, but several "magical gates" were interposed between would-be KJ-killers and the demon himself. The last of these gates, giving access to KJ, was opened on May 20th/21st. SK Gaming got the world-first kill on him on the 24th, and Method and Nihilum quickly followed; and Deus Vox got the US first on the 27th, with Exodus following the day after (thanks, hyos). Nobody else has killed him, as far as I (and WowJutsu) know.That may or may not be about to change, due to a new hotfix just implemented last night. According to Lead Encounter Designer Daelo, a change has been made to KJ's Soul Flay ability. It now uses "a much simpler rule" to determine its target: the target of Soul Flay is the player with highest threat against KJ (typically the main tank, I would think). Daelo notes that this is not intended to make the encounter easier nor mor difficult, but rather to produce "a more consistent, more understandable, and more enjoyable Kil'jaeden fight." Folks who have done this fight, do you think this is a good description of the change? Or is it a nerf, in the long tradition of nerfing raid bosses?

  • Breakfast Topic: Do you pay attention to 25-man progression?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.28.2008

    I was having a discussion with my brother yesterday, and he was telling me that he really doesn't pay attention much to the raid game anymore. Back in Everquest, he used to be a pretty hardcore raider, part of a giant guild that could field raids of 100 or more people, ready to track down and kill bosses the minute they spawned (since they were never instanced, you only got kill each boss around once per a week on each server). Because so many people were needed, and you might not even get to kill some bosses some weeks because other groups would beat you, you might go months without loot. Because of this, he says, he doesn't really care any more about server firsts or world firsts. The 25 man raids don't really interest him, and he doesn't feel like 25-man raiders are worthy of respect. They get loot at a much faster rate than he ever did, and even if they don't get the drop they want, they still get badges. There's probably other people like him. There's also other people who may ignore 25-mans because it really doesn't affect them. They run their 5 mans, maybe an occasional Karazhan, and they really don't care what people do beyond that.

  • Deus Vox gets US first on Kil'jaeden

    by 
    Eliah Hecht
    Eliah Hecht
    05.27.2008

    In what is probably the last "first" post I'll be making until we get to tear into Wrath (my money's on November, by the way), Deus Vox (Laughing Skull-A) has gotten the US first kill of Kil'jaeden (SK Gaming achieved the world first three days ago). Congratulations to Deus Vox! Glad to see the North American realms stepping up, even if it does take us a few days. Anyone have any speculation on why the European realms are usually ahead of us?Their loot was: Hand of the Deceiver Sunflare Borderland Paingrips Helm of Burning Righteousness, which was converted into Helm of Uther's Resolve And, presumably, some Sunmotes and Badges. The winning raid here was two druids, two hunters, one mage, two paladins, four priests, three rogues, five shamans, three warlocks, and three warriors; for more details on this and Armory links, check World of Raids.This makes, as WoR notes, four KJ kills without any drop of Thori'dal, so maybe there is one more "first" post in the making after all. The world-second and third kills were scored by Method and Nihilum, both European guilds and both yesterday.

  • SK-Gaming downs Kil'jaeden for world first

    by 
    Eliah Hecht
    Eliah Hecht
    05.24.2008

    They've done it again. The first guild to kill M'uru, SK Gaming (of Vek'nilash EU), is now the first guild in the world to kill Kil'jaeden himself, the last boss of the Sunwell Plateau and of The Burning Crusade. The gate to the encounter has been open for three days in Europe. As Nihilum notes, SK's kill does end Nihilum's tradition of taking down every end boss in WoW since C'Thun. This is almost certainly the last world first we'll see until Wrath of the Lich King. The US first on Kil'jaeden is, of course, still up in the air. Their loot was: Hammer of Sanctification Thalassian Ranger Gauntlets Cover of Ursol the Wise Cover of Ursoc the Mighty Hand of the Deceiver 3 Badges of Justice 4 Sunmotes The winning raid has one feral druid, three hunters, one mage, two paladins, four priests, three rogues, five shamans, four warlocks, and two warriors (Thanks to Nihilum for this info, and thanks to Eiel for corrections). SK promise that a video is in the works; as always, we'll keep you posted. Grats to SK!

  • Final Sunwell gates open today in the US

    by 
    Eliah Hecht
    Eliah Hecht
    05.20.2008

    I'm surprised it took this long for a tip to come in to us about this: the final gate in Sunwell Plateau is open today on the North American realms. This means all the raiding guilds who can down M'uru now have a chance to test their skills against Kil'jaeden, boss of the Burning Legion and, more than likely, the final baddie of The Burning Crusade. How long until we see the world-first Kil'jaeden kill? The gates should probably open for the European realms tomorrow, which is their maintenance day.Not much is known for sure about the fight, since nobody's actually done it yet -- the PTR testers of patch 2.4 didn't manage to down M'uru, and if they had the gates probably wouldn't have been open -- but we do have some pretty solid speculation on what raiders might be rewarded with when they eventually do manage to drop the guy. And yes, I am very happy that I get to use that image of KJ in a top hat again.[Thanks, Desustorm]

  • Breakfast Topic: How does a raiding guild avoid the fate of Death and Taxes?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.17.2008

    So it's been a day or so since we first heard that Death and Taxes was disbanding, and since then, DnT member Xi- has posted a somewhat lengthy explanation as to why. In the end, the biggest reason Xi- gave is pride. Many people, he says, just stopped thinking about the raid and the guild as a whole, and were more focused on their own advancement and their own needs, and became impatient when a boss did not fall easily. When it was time to progress, many of them, even officers, would disappear and stop supporting them. He also does get in a few Risen style digs about how none of the BC content was half as good as Naxxramas up until Sunwell Plateau, but he did manage to sound a lot more classy than Risen did. But the point about pride, about guild members who disappear for a while and expect to pick back up where they left off when they return, and about people who never show up for progress kills, or show up and complain if the boss doesn't fall after one or two tries, that rings true with me, as I am sure it rings true with a lot of current and former MMO raiders, whether from WoW or other games.

  • Is it really OK for Arthas to be 10-mannable?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.10.2008

    So one of the most exciting announcements from the recent flurry of news about WoTLK, at least from my point of view, is the that there will be 10-man and 25-man versions of every raid. Think about that for a moment. Yeah, that's right. That means that you and 9 other friends will be able to scale the heights of Icecrown Glacier and topple Arthas himself from his frigid throne. This has more than a few people worried.

  • I welcome our 10 and 25 man raid instance overlords

    by 
    Matthew Rossi
    Matthew Rossi
    05.09.2008

    First, go read Alex's post, because he makes some good points about recruiting for 25 man raids in Wrath of the Lich King. We now know that in the expansion, all raids will come with a 10 man and 25 man setting, effectively a 'normal' and 'heroic' mode for raiding. While I personally believe this to be awesome, I can understand the idea that this will adversely affect (not effect, I'm reminded) recruitment for 25 mans if people can see the exact same content by just running a 10 man. Sure, the gear won't be as good, but if the starter 10 man gear allows you to run the next stage 10 man, and so on until you finally reach a 10 man version of Arthas, guilds that run 25 man raid content might have a harder time recruiting people to run what is essentially the 'same' content with 24 other folks instead of 9 other folks.The reason I don't think it will be a real issue (I do think it's worth considering, though, and I do believe it will have some effect on 25 man recruitment) is threefold. Unrelated to those reasons (which are coming up after the jump) I have to admit that this may vary by server: on Norgannon, if anything I'm seeing more new 25 man guilds recruiting and starting up the crawl through Gruul's and Magtheridon, so I may just be working from a glass half full through rose colored glasses state of ludicrous (and heavily over-metaphoric) optimism here.

  • Questioning the fate of 25 mans in Wrath

    by 
    Alex Ziebart
    Alex Ziebart
    05.09.2008

    With the barrage of Wrath of the Lich King news we've received recently, one little tidbit stuck out in the bad way. Don't get me wrong, I'm very excited about quite a bit of it, this one thing in particular just struck me as odd. The mention of there being both 10 and 25 man versions of every raid zone is interesting, but makes me worry from a logistical point of view. I like the fact that it means more casual players can see the content, I like the fact that it means the content actually exists for the casual players.I wonder, though, what it will do to 25 man raiding. I can't speak for all servers, but on my server(or more specifically my raid group) the gear that comes out of boss fights is just a way of progressing to the next boss. It is largely unimportant to us until we come across something like Brutallus, in which the gear is absolutely necessary to have to progress. Seeing the characters, bosses and the encounters is far and away the most important part of raiding.

  • First Sunwell Plateau gate is now open on US Servers

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.08.2008

    If your uber guild has freed Kalecgos, beaten Brutallus, and felled Felmyst, and you've been a little bored, here's some good news for you: Agamath, The first Sunwell Plateau gate is now opened. This means that the Eredar Twins, Grand Warlock Alythess and Lady Sacrolash, are now fair game. Good luck to all the guilds aiming for a world first! This puts the first gate opening time at just about 2 weeks (the patch went live on March 25th, as you recall). If the next two gates come down just as fast, we may see a world first Kil'jaedan kill somewhere around early May. Then again, I imagine Blizzard wants to drag stuff out just a tiny bit so that they don't need to put out a patch 2.5 with new content between now and the release of Wrath of the Lich King. [Via MMO-Champion]

  • Sunwell raid temporarily disabled

    by 
    Eliah Hecht
    Eliah Hecht
    02.21.2008

    For those of you who have hitting the PTR to attempt WoW's hardest raid yet, the Sunwell Plateau, it's going to be turned off for a little while, until the next PTR patch, which "will be very soon." Updates on the various bosses: Kalecgos is close enough, will be finished internally and therefore presumably disabled on the PTR when the Sunwell comes back Brutallus's stomp will remove burn when he comes back, only for him to be tested briefly and then disabled. Felmys and the Eredar Twins will get "major changes" Trash (or, in Blizzard's euphemism, "the oh-so-compelling, non-boss mobs") gets "a good deal of tuning" as well What have your impressions of the Sunwell been so far?

  • Breakfast Topic: The Zul'Aman speed bump

    by 
    Heath Milo
    Heath Milo
    02.06.2008

    Zul'Aman. Heard of it? Noticed a lot of folks trading in their Kara gear for some rickety pieces of wood held together with twine? ZA has been live for some time now and most of us have had the chance to check out Blizzard's latest 10-man offerings. So here's the question: Is Zul'Aman worth the trouble? Sure, it's fun. The bosses are nifty and whatnot. But is it progression? A number of guilds have graduated from Karazhan in the last month or so, but instead of moving into 25-man content, the majority are turning to our new favorite troll town. Of course some of them are dabbling in Gruul's Lair but I dare say Lady Vashj isn't getting as much company as she used to. There is definitely something to be said about the fact that ZA is 10-man content. If you have a great Kara guild but not enough numbers to move up, ZA is a blessing to say the least. But is that a good thing? Ultimately, if you want to see Black Temple, you're running out of time, and postponing 25-man content is not helping your cause. The expansion will arrive sooner or later and when it does, people will not be interested in killing Illidan anymore. They'll want to see Northrend. If you've tried to put together a Naxx run lately, you know what I'm talking about. So what do you think? Is ZA helping people get the gear they need to succeed? Or is it keeping them away from the prize?

  • Kazzak and Doomwalker go BoE, 25man raids get more set pieces per drop

    by 
    Matthew Rossi
    Matthew Rossi
    02.01.2008

    The European forums see some 2.4 news dropping, as we find out that Doom Lord Kazzak and Doomwalker will see their drops go from BoP to BoE, 25 man raid content will see their token drops increase by one to three tokens per token dropping boss, gems from Heroics will no longer be unique, and reputation with the Scale of the Sands will now be greatly increased.Meanwhile, Drysc returns again with news that the looting UI system is undergoing some changes, especially involving BoP items. If only you can loot it, you won't be asked if you want to anymore, and you'll see the name of the item in the confirmation window from now on.In addition to news about enchanting, PvP honor and spell haste dropping today, it looks very likely that patch 2.4 is due sooner rather than later. Of course, it's also possible that they're doing all this to confuse and bewilder us.

  • Patch 2.4 is nearly ready for testing

    by 
    David Bowers
    David Bowers
    10.21.2007

    "Sunwell is coming along nicely," says Tigole (a.k.a. Jeffery Kaplan). "It will be on the PTR shortly after 2.3 goes to the live realms. We still need to perfect 2.3 a bit on the PTR." There it is. Most of us suspected that patch 2.4 would be the big Sunwell patch, but now it's official. There's going to be lots of new instancing coming up once all the big changes in patch 2.3 go live. Tigole even adds that "The 5 person dungeon is complete and the 25 person raid instance is progressing nicely. There's also a cool "public" area featuring brand new daily quests called Sunwell Isle." The 5-person dungeon plus even more daily quests are a bit more to look forward to for those casual gamers who thought all their goodies were finished in 2.3, and that 2.4 would be almost entirely about the new 25-person raid dungeon. For the more hardcore-inclined among us, this will be the startling conclusion to The Burning Crusade expansion, the last big raid before Wrath of the Lich King! How does it feel? Exciting? Nostalgic? More of the same?