25-man

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  • What is the ideal raid size?

    by 
    Amanda Rivera
    Amanda Rivera
    05.14.2007

    Over at Elitist Jerks Quigon of Maraudor started a thread about raiding. In it he philosophizes about raiding as we knew it, and how things have changed since the expansion. Raids in the original WoW varied in size, but the main push was toward the 40-man grouping. We did it in MC, in Naxxramas, even with the world dragons. But with the large number of members the encounters were for the most part simplistic, since it takes a great deal of skill to coordinate a large number of people to do just about anything. As Quigon puts it, the feeling of an epic fight has diminished somehow, despite the new encounters being more challenging. There isn't the same amount of excitement as a boss drops, that tangible electricity over the Vent channel. Is this because the encounters still need some tune ups, or is it because of the smaller group? Do you get the same swelling of pride as you form up as a group of 25 heroes to wage war as you would if there were 40 of your brethren around you? On the other hand, what about the 72-man raids in Everquest? Since we have so many variations in spec, build and class these days, wouldn't more people in a raid be better than fewer? He raises a lot of stimulating questions, questions I'd love to hear your perspective on. What is the perfect raid size? Is it 10, 40, or 100? [via Elitist Jerks]

  • Raiding and the new (to your faction) classes

    by 
    Paul Sherrard
    Paul Sherrard
    01.31.2007

    As you may be aware, I've been leveling a Draenei shaman up, to raid with my guild (Vision on Khaz Modan, fyi) in the not-too-distant future. Vision's been great about this, and has been encouraging and helpful in making room for those of us who have abandoned our 60's and elected to take the long and painful path back to raiding status. I've been talking with other guild and raid leaders from the community, and with the change in raid group size, the addition of a new class seems to create a bit of an issue. Now you have 25 slots for 9 different classes, so how do you achieve balance in your raiding organization? As I've heard different answers from virtually everyone I've talked to, I want to see if we can get some sort of consensus here on WoW Insider, so that the community may form a semi-unified approach going into the new endgame. Read on for a couple of approaches, and to add your voice to the discussion.