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Game developer Chris Hecker attended Parsons School of Design in the late 1980s -- his admissions counselor was a fashionable man named Tim Gunn, who accepted Hecker's portfolio complete with a four-foot oil painting of Freddy Krueger, the canvas slashed as if it had been attacked by the subject's...

1 month ago 0 Comments
April 28, 2015 at 1:00PM
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It may have required some background knowledge of 300 and Chris Hecker to understand, but the Joystiq webcomic lovers chose via parliamentary procedure 2P Start's entry as the best webcomic of last week. Second place went to Penny Arcade and third from Scott Johnson's Extra Life. Thanks to everyon...

8 years ago 0 Comments
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If you've followed the Game Developers Conference at all, you probably heard about Maxis programmer Chris Hecker comments that the Wii is nothing more than two GameCubes duct tape together (though, to be fair, that's a 0.5 upgrade from comments that the Wii is "GameCube 1.5"). We're willing to wager...

8 years ago 0 Comments
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This isn't related to the PlayStation 3 at all... wait, barely. We've already warned you this is flame-bait, so if you're easily offended, uh, rant away. This isn't coming from PS3Fanboy's mouth. First off, let's say this: Chris Hecker, founder of the developer Definition 6, spoke at GDC the other d...

8 years ago 0 Comments
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On the first day of the Montreal International Game Summit, Chaim Gingold and Chris Hecker presented a keynote on the topic of "advanced prototyping," specifically as to how it pertains to Spore, the game that currently occupies their time over at EA/Maxis. The same talk, given at the 2006 Game Deve...

8 years ago 0 Comments